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stardust's Issues

Hook file reading methods

One of the necessary things to hook is the method to read files from the RSDK archive and redirect it to a directory on the SD instead. ("sdmc:/Stardust//data/")

Hooks in the main loop

To allow mods to do things while the game is running, some hooks are necessary

  • A hook on update (OnFrame/OnUpdate).
  • A hook when the controls are checked.

Function pointer methods

Methods to facilitate calling methods from the game itself.

So far they work, but you can only declare them in the method you're using them in. It needs to change so they can be used through the entire plugin.

Data pointers macros/methods

Methods to facilitate reading and editing variables in memory.

So far they work, but you can only declare them in the method you're using them in. It needs to change so they can be used through the entire plugin.

Investigate on methods to pull it off.

This sounds obvious, but a mod loader without hooks won't go far.
I'm not proficient when it comes to hooking, but here are some things to investigate:

  • memcpy
  • svcDebugActiveProcess
  • svcWriteDebugProcessMemory
  • svcCloseHandle
  • svcMapMemory

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