Comments (4)
@moon-chilled I'm reviewing it and setting up an example.
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raygui reviewed and standalone example added in commit 1460687. Please let me know if it works for your custom backend.
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Thank you for the changes! I haven't had a chance yet to actually test it out yet (been quite busy), but can confirm there are no compilation errors. I only have one request: can the id
member of Texture2D
be changed to void*
? All ok if not, but this would make it easier for me to implement as I can make it a pointer to an in-engine font object. And none of the existing code would break since all they check for is if id is not 0.
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Hi @moon-chilled, I'm still looking for a better way to deal with Texture2D/Fonts structs data in raygui
, I know at this moment it's quite coupled to raylib
.
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Related Issues (20)
- Calling GuiLoadStyle() with enefete/sunny causes assertion fail in raylib HOT 1
- `GuiColorBarHue` bug when selecting a color HOT 5
- `GuiToggle()` always returns 0 HOT 6
- Multiple `GuiTextInputBox()` not supported HOT 2
- [`rGuiStyler`] Support for substepping font rasterization HOT 3
- examples build issue HOT 1
- `GuiButton()` not considering mouse state as exclusive mode HOT 2
- Dynamic depth management HOT 4
- Input blocking / input event consuming HOT 2
- [Feature Request] Keyboard Navigation HOT 2
- Error - cannot convert bool* to int* HOT 1
- [Feature Request] Accessibility support? HOT 5
- Problem with Installation HOT 1
- Problem when define HOT 2
- Documentation on the `rgs` format HOT 2
- Issue with Unicode input on `GuiTextBox()` HOT 1
- Compile for Rapberry Pi 2B HOT 3
- Raspberry Pi - touch does not works. HOT 3
- Define a consistent convention on controls return values
- missing .c file in src ? HOT 2
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