raptdept / practicesharp Goto Github PK
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Automatically exported from code.google.com/p/practicesharp
What steps will reproduce the problem?
1. load the attached mp3
2. play it
3. you will notice it stops too early
What is the expected output? What do you see instead?
Expected: to hear 'We can try to understand' at the end.
What version of the product are you using? On what operating system?
Using 1.6.4.0, Windows 7 and 8
Please provide any additional information below.
When playing the mp3 in other media players (window media player, soundbooth,
audacity) you do hear the last sentence fully.
Original issue reported on code.google.com by [email protected]
on 21 Jan 2015 at 8:18
Attachments:
What steps will reproduce the problem?
1. Open song
2. Change Pitch Semi-tone to +1
3. Play song
4. when song finishes, press play again
What is the expected output? What do you see instead?
The slider is still at +1 but the song plays the second time at 0 instead of +1
What version of the product are you using? On what operating system?
1.6.4.0 - Windows 8.1
Original issue reported on code.google.com by [email protected]
on 6 Jan 2015 at 2:23
The preset property was not initialized in PresetData::Reset
Found on version: 1.5.0
Original issue reported on code.google.com by [email protected]
on 4 Jan 2013 at 12:28
What steps will reproduce the problem?
1.Download an MP3 podcast, for example
http://downloads.bbc.co.uk/podcasts/radio4/iot/iot_20111208-1145a.mp3
2. Double click that podcast in Windows Explorer (this assumes you have
associated MP3 with Practice#)
What is the expected output? What do you see instead?
File "opens" but does not "play". The program says it is playing (the pause
button is available, the text at the bottom says Playing), but the MP3 does NOT
play.
What version of the product are you using? On what operating system?
1.50 on Windows 7
Please provide any additional information below.
Copying the 1.41 executable over the 1.50 and retrying, then everything works
normally.
I have had this problem since the day 1.50 was released and it appears I am the
only person who does (or perhaps others downloaded 1.50 and had the same
experience and just abandoned it). I was curious to see if you had a new
release and it looks like you did but it was pulled back.
I guess you have not been able to replicate this. I have no other problems with
my PC. I will TRY to assess with PROCMON to see if it shows anything of note,
but I just wanted to revive this issue as it still boggles me why it exhibits
this behavior. I even tried uninstalling and removing every trace of the
program and its registry entries and files and only installing 1.50 and that
did not fix anything.
Aside from this (meaning using 1.41) your program is unbelievably great. I just
want to be able to use the latest version for the few tweaks and fixes it gives.
Original issue reported on code.google.com by [email protected]
on 9 Feb 2013 at 12:00
What steps will reproduce the problem?
1.Install PracticeSharp (this worked fine on Windows 7)
2.Use the file icon to select an mp3 file from within iTunes Media folder
3.
What is the expected output? What do you see instead?
I expected to see the file name at the bottom of the Practice# window.
It is there (following "File:"), but it is preceded by Status: Error
What version of the product are you using? On what operating system?
1.5.0.0 on Windows 7 Professional, Service Pack 1
Please provide any additional information below.
This looks like just the tool I and other singers need for
practicing choral works. I hope it is just something I need to do.
You can send email to me.
Original issue reported on code.google.com by [email protected]
on 13 May 2012 at 9:20
First things first: thank you for that amazing software! I'm from germany and
would translate your product, if you are interested.
Original issue reported on code.google.com by [email protected]
on 18 Jul 2012 at 9:51
I tried to build NAudioFLAC on three different computers, and I am getting the
same error:
The command "copy
C:\XXX\practicesharp\NAudioFLAC\Library\LibFLACDLL\libFlac.dll
C:\XXX\practicesharp\NAudioFLAC\Library\bin\Debug\" exited with code 1.
Thanks
Nazmi
Original issue reported on code.google.com by [email protected]
on 22 Sep 2014 at 2:41
Any chance you can add a user-selectable plus-and-minus buttons that when
clicked move forward/backward the number of seconds the user has defined?
(Alternatively a static plus/minus five or ten seconds button, but user
selection would be a plus).
Thanks as always.
Original issue reported on code.google.com by [email protected]
on 20 Jul 2013 at 1:27
Great software, but it needs still one thing.
I'd like to use it for studying aebersold play-a-long but...
...I can't switch the channels in double mono recs!
it would be great a selector, but greater a slide that merges the volumes of
the two channels in the way you like!
Compliments for the project. Look for .net framework 4
Original issue reported on code.google.com by [email protected]
on 2 Mar 2011 at 11:44
Anything but the slightest change in position locks up PS and requires a Task
Manager "End Process". This worked in 1.41, now does not work in 1.62. (tested
with 5 various MP3s and 2 FLACs, always locks up)
Original issue reported on code.google.com by [email protected]
on 12 Mar 2013 at 2:49
Hi.
Not sure if this is the best place to put this, so apologies if it isn't.
Trying to use the Naudioflac.dll to convert FLAC to a WAV file, using the
following code :
Using reader As New FLACFileReader(InputFilname)
Using pcmStream As WaveStream =
WaveFormatConversionStream.CreatePcmStream(reader)
WaveFileWriter.CreateWaveFile("tmp.wav", pcmStream)
End Using
End Using
This is the same code that works fine with the MP3filereader option, but with
the FLAC version, it produces a massive wav file that keeps writing forever.
Any ideas?
Thanks
Simon
Original issue reported on code.google.com by [email protected]
on 26 Sep 2012 at 9:53
I am building an app with NAudio and was playing around with WMAFileReader().
It plays WMA files great but I am having an issue when using the skip() method.
My app works great works perfectly with .mp3 and .wav.
I should be using the latest dll. It's the one form your latest practice# app.
for me the seek() method is working great.
I didn't know if this was an issue you were aware of.
Below is the error I am getting.
System.InvalidCastException was unhandled by user code
Message=Unable to cast COM object of type 'System.__ComObject' to interface type 'NAudio.WindowsMediaFormat.IWMSyncReader'. This operation failed because the QueryInterface call on the COM component for the interface with IID '{9397F121-7705-4DC9-B049-98B698188414}' failed due to the following error: No such interface supported (Exception from HRESULT: 0x80004002 (E_NOINTERFACE)).
Source=mscorlib
StackTrace:
at System.StubHelpers.StubHelpers.GetCOMIPFromRCW(Object objSrc, IntPtr pCPCMD, Boolean& pfNeedsRelease)
at NAudio.WindowsMediaFormat.IWMSyncReader.SetRange(UInt64 cnsStartTime, Int64 cnsDuration)
at NAudio.WindowsMediaFormat.WmaStream.Seek(Int64 offset, SeekOrigin origin)
at NAudio.WindowsMediaFormat.WmaStream.set_Position(Int64 value)
at NAudio.WindowsMediaFormat.WMAFileReader.set_Position(Int64 value)
at NAudio.Wave.WaveStream.Skip(Int32 seconds)
Original issue reported on code.google.com by [email protected]
on 8 Dec 2011 at 9:56
What steps will reproduce the problem?
1. Run attached program, using a few .mp3, .wav and .flac files in playlist.
What is the expected output? What do you see instead?
When playing wav and mp3 files the player enters Stopped state and playback
continues to the next track.
When playing flac file it never ends, always playing the last buffer.
Flac files should behave the same as mp3 and wav files.
What version of the product are you using? On what operating system?
Version 1.6.4 and commit 349 from the subversion repository.
Windows 7 64bit.
Please provide any additional information below.
The method DoPlayback in NAudio WaveOutEvent class calls buffer.OnDone. OnDone
calls Read on the wavestream and expects it to return 0 on the end of stream.
Method Read in FlacFileReader always returns numBytes passed in parameter of
the method.
Read should check the state of FLAC decoder and return a value of
flacBytesCopied instead of numBytes.
LibFLACSharp needs two more imports: FLAC__stream_decoder_get_state and
StreamDecoderState (see attached file)
Also, a quick fix for the Read method is in the attachment.
Cheers,
Tom
Original issue reported on code.google.com by [email protected]
on 4 Jun 2013 at 8:40
Attachments:
What steps will reproduce the problem?
1. Open a FLAC file
2. Reposition to time near the end
3. Crash
Original issue reported on code.google.com by [email protected]
on 21 Mar 2014 at 10:28
1. Change .NET Framework of the TestApp to .NET 4.0 or 4.5
2. Execute
3. Error on 'FLAC__stream_decoder_process_single'
This problem do not occurs with .NET 3.5 or lower.
You can reproduce this issue on any app with .NET 4.0 and this DLL included.
Original issue reported on code.google.com by [email protected]
on 25 May 2015 at 12:57
Can practicesharp be used to enter a chord progression and play it back (for as
many times as I choose) so I can play along or solo-along with the chords?
Thanks
Original issue reported on code.google.com by [email protected]
on 22 Sep 2013 at 11:52
First, to be clear, I do not play an instrument and am relatively clueless
about how one would use presets. However, I did watch your video and I am still
confused. But let me digress for a moment: I was looking for a good program to
play my MP3 podcasts at 1.5 speed and yours is by far and away the best out
there. I found your app by way of the Soundtouch library page list of
applications that use that library.
As I mentioned, I am totally clueless about how you have implemented presets. I
have no clue what the icon is in the lower left and what it does. I would love
to have you explain to me how I would do the following: lets say I am 10
minutes into an hourlong podcast but am called to dinner by my wife. I want to
save my spot so when I come back next time I can continue where I left off. How
exactly can I create a preset to save that? I have been playing with this for
20 minutes and cannot figure it out. Sorry for being so dense .. (and it is 2am
so I have an excuse. I have been looking for the right MP3 player to supplant
my media player of choice(PotPlayer) since its variable speed feature is OK but
not great. Six hours later, I am ready to finally call it a night as I found
your program and love it.
Anyway, to reiterate .. I think this is by far and away the best variable speed
MP3 player out there. All I want is a program that loads quickly and can play
my MP3 at a speed of my choosing. You go above and beyond with the equalizer ..
but how do I save my position using the presets?
Original issue reported on code.google.com by [email protected]
on 28 Dec 2011 at 7:05
I noticed I kept getting PInvokeStack imbalances with your test program for the
NAudio FLAC player. Then when I checked LibFLACSharp.cs I noticed all of the
DLLImport calls are as follows
[DLLImport(DLLName)]
The stack imbalance exceptions were fixed by changing these to:
[DllImport(DLLName, CallingConvention = CallingConvention.Cdecl)]
Original issue reported on code.google.com by mathew1800
on 22 May 2013 at 3:40
Hello,
First, I have to say you created a great program.
My question : is there an easy way to make a reverse playback with your sound
engine ?
Thanks by advance !
Julien
Original issue reported on code.google.com by [email protected]
on 20 Oct 2014 at 10:26
Default volume setting in Practice.Sharp.exe.config does not appear to be read
by program. This feature worked fine in 1.41.
Original issue reported on code.google.com by [email protected]
on 12 Mar 2013 at 1:19
I realized the FLAC reader didn't have 24-bit support implemented in
CopyFlacBufferToNAudioBuffer().
Couldn't you simply just add:
m_NAudioSampleBuffer[m_playbackBufferOffset++] =
(byte)(sample); m_NAudioSampleBuffer[m_playbackBufferOffset++] =
(byte)(sample >> 8); m_NAudioSampleBuffer[m_playbackBufferOffset++] =
(byte)(sample >> 16);
nAudioBufferFull = m_playbackBufferOffset >= m_NAudioSampleBuffer.Length;
to the 'case 24' part of the switch statement? I did this and it play back fine.
Original issue reported on code.google.com by mathew1800
on 9 Aug 2013 at 2:48
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 25 Apr 2015 at 12:23
I just want to thank you for this wonderful program! I´ve been using it for
about six months now and I love it. It´s such a great and helpful tool when
learning new pieces on my keyboard, so please continue developing the program.
Thanks!
Kind regards,
J-E (Sweden)
Original issue reported on code.google.com by [email protected]
on 25 Jun 2012 at 8:36
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
It would be great if there would be a button to save the output to a file,
rather than playing it back on-the-fly. My daughter could download this to her
smartphone then and exercise quite simply.
Original issue reported on code.google.com by [email protected]
on 13 Nov 2014 at 11:39
This causes a 'click' sound
Original issue reported on code.google.com by [email protected]
on 4 Jan 2013 at 12:37
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