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License: MIT License
The beginnings of an io game made with socket.io and matter.js. You can try it http://www.rfsite.tk:8080/.
License: MIT License
Chain of kills behind you that might do something or maybe just swing there without collisions
The Game Play page in the wiki is not up to date, bombs, and bullets have changed and maybe others.
Keep them in local storage like the username saver. Maybe even have presets that can be loaded and saved.
Every 30 seconds a Crazy Chicken Bomb (CCB) appears at a random location on the map and bounces around at a high speed for 30-bulletLifeTime (currently that is 22) seconds at which point it explodes with 100 bullets. The CCB has at countdown that shows how long until it explodes.
The icon would be a chicken if possible, as they are concave.
When you kill someone you get half of their bullets. and the other half of the bullets gets deposited where they were killed.
The program will print "matter-js: Bodies.fromVertices: poly-decomp.js required. Could not decompose vertices. Fallback to convex hull." every 5 seconds because the hearts are concave shapes but the library to deal with them is missing. It seems to me that this library only works on the web with node.js, your help would be greatly appreciated.
Move more things to server-client-commons, so that there all less duplicate variables that need to be kept in sync. Ex: the skins
Will allow for bombs to be invisible for all except the person who placed them or bullets
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