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Randsum

Build StatusCode Climate Test Coverage Issue Count all hail the rectangles

Finally, a way to roll specific quantities of particular sides of dice.

Installation

Add this line to your application's Gemfile:

gem 'randsum'

And then execute:

$ bundle

Or install it yourself as:

$ gem install randsum

How to Get Rolling

$ gem install randsum
$ irb
> require 'randsum'
#=> true

The Die Class

Randsum lets you make Die, which sounds like an existential baby stringing together its first downer of a sentence.

A Die represents something more commonly referred to in the plural - Dice. Each Die takes an argument in its initializer, representing the number of sides of the die you want to make.

> d6 = Randsum::Die.new(6)

Once you've created this new random number object, you can use .roll to generate a random number from 1 to the size of the die.

> d6.roll
#=> You rolled 1 d6, and got a 5. (Rolls: [5])

...aw, go ahead. Roll it a few more times. I won't blame you.

> d6.roll
#=> You rolled 1 d6, and got a 6. (Rolls: [6])

> d6.roll
#=> You rolled 1 d6, and got a 3. (Rolls: [3])

That's pretty neat, right?

Randsum comes pre-packaged with several shortcuts for popular Die sizes:

#D20
> Randsum::D20.roll
#=> You rolled 1 d20, and got a 20. (Rolls: [20])

#D12
> Randsum::D12.roll
#=> You rolled 1 d12, and got a 2. (Rolls: [2])

#D2-6, D8, and D10!

Rolling Multiple Dice

Die#roll also takes an optional argument that represents how many bones you want to roll. Check it:

> Randsum::D6.roll(2)
#=> You rolled 2 d6, and got a 2. (Rolls: [1, 1])

Snakeyes. Rough.

Making use of the rolls: the Roll

Die#roll returns a Roll object, which can teach you a lot about your rolls (but not, tragically, how to roll better.)

> roll = Randsum::D20.roll 5
#=> You rolled 5 d20, and got a 61. (Rolls: [20, 16, 9, 14, 1])

The #total method represents the sum total of the dice that were rolled:

> roll.total
#=> 61

The #rolls array, which reports the individual results of any dice rolled:

> roll.rolls
#=> [20, 17, 9, 14,1]

#quantity tells you how many dice were rolled this time:

> roll.quantity
#=> 5

#sides reports the number of sides on the dice rolled in this result:

> roll.sides
#=> 20

And if you don't like that roll (hey we get it) you can use #die to get another of the same die to roll again!

> roll.die.roll
#=> You rolled 1 D20, and got 17. (Rolls: [17])

Manipulating Rolls

Rolls can be directly created, using the .roll class method. Get ready to see the word Roll a lot below; its become meaningless to me at this point.

> Randsum::Roll.roll 2 d:20
#=> You rolled 2 d20, and got 25. (Rolls: [12, 13])
Dropping Rolls

Rolls also include public #drop_lowest and #drop_highest, and #drop methods.

#drop_lowest returns a new Roll without the lowest numerical die roll.

> roll = Randsum::D6.roll 4
#=> You rolled 4 d6, and got 11. (Rolls: [3, 2, 2, 4])

> roll.drop_lowest
#=> You rolled 3 d6, and got 9. (Rolls: [4, 3, 2])

Similarly, #drop_highest will remove the highest number in the rolls array.

> new_roll = roll.drop_highest
#=> You rolled 3 d6, and got 7. (Rolls: [2, 2, 3])

Both #drop_lowest and #drop_highest can also take an optional integer argument.

> roll.drop_highest(2)
#=> You rolled 2 d6, and got 4. (Rolls: [2, 2])

#drop works as a catch-all for these, using keyword arguments:

> roll.drop(extremity: :highest, quantity: 2)
#=> You rolled 2 d6, and got 4. (Rolls: [2, 2])
Replacing Values

Rolls have a number of ways to further manipulate the rolls inside.

 > roll = Randsum::D20.roll(3)
 #=> You rolled 3 d20, and got 35. (Rolls: [14, 12, 9])

You can use the #reroll to completely trash the rolls you had and start again.

 > roll.reroll
 #=> You rolled 3 d20, and got 44. (Rolls: [19, 11, 14])

#double_all takes all instances of a value in the roll and - you guess it - doubles it.

 > roll.double_all(9)
 #=> You rolled 3 d20, and got 44. (Rolls: [14, 12, 18])

The catch-all #replace method takes a number of arguments that change its behavior:

  • the target: keyword can be:

    • an integer (what you want to replace) or
       > roll.replace(target: 9, with: 20)
       #=> You rolled 3 d20, and got 46. (Rolls: [14, 12, 20])
      
    • the symbol :all (to replace all of the rolls)
       > roll.replace(target: :all, with: 20)
       #=> You rolled 3 d20, and got 60. (Rolls: [20, 20, 20])
      
  • the with: keyword:

    • an integer (what you want the target to be replaced by)
       > roll.replace(target: 9, with: 20)
       #=> You rolled 3 d20, and got 46. (Rolls: [14, 12, 20])
      
    • the symbol :reroll (to replace the targets with a new roll using the same die)
       > roll.replace(target: 9, with: :reroll)
       #=> You rolled 3 d20, and got 28. (Rolls: [14, 12, 2])
      
    • the symbol :double (to double the value of the targets)
       > roll.replace(target: 9, with: :double)
       #=> You rolled 3 d20, and got 44. (Rolls: [14, 12, 18])
      

Checking!

Need to see if a value meet or beat another value? Well, beans. We've got that, too.

 > roll = Randsum::D20.roll(3)
 #=> You rolled 3 d20, and got 22. (Rolls: [20, 1, 1])

 > roll.beats?(20)
 #=> true

 > roll.beats?(22)
 #=> false

 > roll.beats?(25)
 #=> false

 > roll.meets?(20)
 #=> true

 > roll.meets?(22)
 #=> true

 > roll.meets?(25)
 #=> false

WHY IS THIS SO COMPLICATED

Die#simple_roll will just give you a random number, but where's the fun in that?

Why build this?

Rollr was one of the first things I ever built. I think it's funny, and I'm not sure why.

I liked revisiting Rollr through the years, and Randsum reflects my current take on the problem. I renamed it because at a certain point you realize you just typed Rollr::Roll.new(rolls:).roll!and you're just dead inside.

Development

After checking out the repo, run bin/setup to install dependencies. Then, run rake spec to run the tests. You can also run bin/console for an interactive prompt that will allow you to experiment.

To install this gem onto your local machine, run bundle exec rake install. To release a new version, update the version number in version.rb, and then run bundle exec rake release, which will create a git tag for the version, push git commits and tags, and push the .gem file to rubygems.org.

Contributing

Bug reports and pull requests are welcome on GitHub at https://github.com/RANDSUM/randsum. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the Contributor Covenant code of conduct.

License

The gem is available as open source under the terms of the MIT License.

randsum-ts's People

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randsum-ts's Issues

## Investigate "Incomplete string escaping or encoding" Code QL error

Generally speaking, I think this is not really an error we need to concern ourselves with. The two major concerns are:

  • This will only trigger on first instances of the given character (given the notation, we expect only one instance of this character)
  • this could be used for SQL injection (more concerning, but I do not know if that makes it an actual concern, given that this is largely a back-end utility.)

Original error below.

Incomplete string escaping or encoding

This replaces only the first occurrence of '>'.

Show more details

Originally posted by @github-code-scanning[bot] in #258 (comment)

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