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c3dr's Introduction

3D Renderer

Overview

This is a 3D renderer written in Rust. It's designed to be fast, efficient, and easy to use in other projects.

it uses raylib for rendering but, it won't use the built in 3d support from raylib.

Instead math will be performed on 3d points that make triangles to produce points in 2d space that look like their 3d counter parts on a screen.

test will be used to produce a program demonstrating a feature of the current working system, but it should be plug and chug into another project, kinda like how the built in raylib camera system works.

Prerequisites for buildig from source

  • Rust 1.73.0 (has been tested on 1.73.0 but might work on other versions)

Installation

  1. Clone the repository
    git clone https://github.com/RamenG0D/C3DR.git
  1. Build the project
    cargo build --release

OR Run the project

    cargo run --release

Goals

โœ… = Done โŒ = Not Done ๐Ÿšง = In Progress

Feature Status
Vertex processing โœ…
Transformations โœ…
Projection โœ…
Rotation โœ…
Scaling โœ…
Triangle rendering โœ…
Wireframe rendering โœ…
Clipping โŒ
Rasterization โŒ
Shading โœ…
Texturing โŒ
Lighting โœ…
Animation โŒ
Physics โŒ
Collision detection โŒ
Object file support โŒ
More complex scene rendering โŒ
Making a minecraft clone(Ultimate goal) โŒ

Inspiration

If you like this project, please consider giving it a โญ!

c3dr's People

Contributors

rameng0d avatar

Watchers

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