Comments (5)
Hello,
can you try removing the line that gives you an error and then changing the line
Private Sub OnNewGameState(gs As GameState)
to
Private Sub OnNewGameState(gs As GameState) Handles gsl.OnNewGameState
I personally haven't used VB in a long time so I'm afraid I can't help you any further than this...
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Thanks for the answer!
Unfortunately, this does not solve the problem. Now an error indicating "gsl"
Private Sub OnNewGameState(gs As GameState) Handles gsl.OnNewGameState
Error code BC30506
My new code:
Imports CSGSI
Imports CSGSI.Nodes
Module Module1
Public gsl As GameStateListener
Sub Main()
gsl = New GameStateListener(3000)
If Not gsl.Start() Then
Environment.[Exit](0)
End If
Console.WriteLine("Listening...")
End Sub
Dim IsPlanted As Boolean = False
Private Sub OnNewGameState(gs As GameState) Handles gsl.OnNewGameState
If Not IsPlanted AndAlso gs.Round.Phase = RoundPhase.Live AndAlso gs.Round.Bomb = BombState.Planted AndAlso gs.Previously.Round.Bomb = BombState.Undefined Then
Console.WriteLine("Bomb has been planted.")
IsPlanted = True
ElseIf IsPlanted AndAlso gs.Round.Phase = RoundPhase.FreezeTime Then
IsPlanted = False
End If
End Sub
End Module
from csgsi.
Revert the change and try replacing the line
gsl.NewGameState += New NewGameStateHandler(AddressOf OnNewGameState)
with
AddHandler gsl.NewGameState, AdressOf OnNewGameState
from csgsi.
You will not believe), but I found the same solution, and it works! Thank you so much!
P.S
I did not understand a bit of what is needed gamestate_integration_test.cfg. I'm working on testing and it seems that without it, nothing works( if possible do without him or work with this easy? (Without the addition of this file in the configs)
from csgsi.
The .cfg tells CSGO what data to send and where to send it. For example, if you have an application that only needs map information, you can leave out all the other data (player info etc.) and save bandwidth.
It is required to make any game state integration related application to work, sadly.
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