Comments (2)
You can't use AllPlayers in competitive, you only have access to your own information or the person you're currently spectating (both through the Player node).
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Weird. This would make sense when it was about allplayers_state but the ID information is visible anyway, typing "status" in console shows pretty much the same data (just the steamID instead of steamID64) both for my team mates and opponents so there should be nothing secret about it.
Thanks for clarifying anyway. Since I only need that information once per match and only for my team mates I changed my code to simply grab it from the player I am currently spectating. Throughout a full match I always spectate each of my team mates at some point so at the end of the match the data is complete and it has been sufficient until now. Let's hope I am never playing that godlike that I never die a single round :-P
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