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arielsugden

character-sheets-contracts's Issues

Burn XP only for emergencies

  • Remove all burn XP calls, except for functions that are meant to be used as an emergency
  • Emergency class burning should include burning class-XP (Refer #32)

Fix item distribution when used for crafting

if certain items are used for crafting then they are transferred to the items manager.
Then if the player dismantled those crafter items there is a possibility of the user obtaining item that amounts to more than the distribution.

Support class specific XP

  • Add a address => classId => xpBalance mapping to the class contract, so that XP can be associated with a particular class
  • A mintXP function should be added to the class contract, which updates the balance of the class-XP mapping, and also mints the existing ERC-20 XP
  • If class-based XP passes a level threshold, an additional class NFT should be minted (thus leveling up that class)

Add ability for a character from one game to join another game

  • Being added to an additional game requires passing the game's existing eligibility check
  • If they pass, they would receive a player hat, and their character would receive a character hat
  • Note that XP, classes, and items between games will remain separate

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