Comments (4)
FYI hud_frags_style 3 already exists which will hide any indicators
from ezquake-source.
It doesn't do anything in mine.
Info text says "similar to 0".
If hud_teamfrags_cell_width 0 would work then there would be no need for a new style.
from ezquake-source.
are you sure you're using the latest build? See: https://github.com/QW-Group/ezquake-source/pull/895
from hud_frags.c:351
switch (style) {
case 1:
Draw_SCharacterP(x - FontCharacterWidth(13, scale, proportional) * 0.5f, posy, 13, scale, proportional);
break;
case 2:
// Red outline.
Draw_Fill(x, y - 1, width, 1, 0x4f);
Draw_Fill(x, y - 1, 1, height + 2, 0x4f);
Draw_Fill(x + width - 1, y - 1, 1, height + 2, 0x4f);
Draw_Fill(x, y + height, width, 1, 0x4f);
break;
case 3:
// Draw nothing
break;
case 0:
default:
Draw_SCharacterP(x - 2 - 2 * d, brack_posy, 16, scale, proportional); // [
Draw_SCharacterP(x + width - 8 + 1 + d, brack_posy, 17, scale, proportional); // ]
break;
}
from ezquake-source.
I had the stable release, I just downloaded the latest and works.
Didn't know this was added two months ago. Thanks!
So now there is only hud_gameclock_colon to be added if possible, please.
Also, the golden brackets are not properly aligned to the sides. I don't know if this can be fixed with code or is due to the charset position.
The red rectangle is to the sides but goes off up/bottom. Maybe because it doesn't fit but at least looks good.
You can see this with the hud_editor green box that limits elements.
from ezquake-source.
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from ezquake-source.