Comments (7)
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from gnz, on macOS so old renderer,
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Sometimes if i load a cfg during a game i get this bug when the map is reloaded. I havnt been able to reproduce it but it occurs a couple of times a week.
I use Win 11 with latest nvidia drivers. In nvidia control panel i have changed some settings specific to ezQuake, Power management mode: Prefer maximum performance, Texure filtering anisotropic: ON. Texture quality: High performance. Texture filtering - Trilinear optimasation - ON.
Some settings in my config:
//Texture Settings
gl_externalTextures_world "0"
gl_max_size "16"
gl_texturemode "gl_nearest_mipmap_linear"
//xero
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Something lacking here from everyone experiencing this issue is frequency of it happening. Has it happened once since release, does it happen a few times a week, does it happen daily, does it happen first after client has been running for a few hours or can happen first map after a fresh start?
I can prepare a couple of different builds to easily find the issue, but that requires attention to detail and not launching the wrong client and marking a working build as broken. Perhaps I should figure out a way to hardcode a message in the UI when running such a build so it's guaranteed to end up in screenshots.
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None of the above screenshots use the new gl_outline, are perhaps all above screenshots from the old renderer?
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