Comments (2)
I'll discuss this with the other ezQ devs, it's not really a bug in my opinion because you are trying to use a style that doesn't exist. What if a user sets "style 3" which doesn't exist, and it's drawing as if "style 2". Next up we're adding a new style, which naturally will have nbr 3, then what's being drawn will change.
This way, not drawing anything if choosing a style that doesn't exist will atleast make you aware of that fact and make you set something that works (and we can safely make a style 3 without breaking things for anyone).
However the question is a bit wider here because I'm fairly sure that the behaviour differs depending on which cvar we're talking about and they should ideally behave the same all of them. We must discuss how we think it should be as a first step and then look into what we can do about unifying the behaviour.
(Sidenote: My opinion about on/off cvars is that 0 means off, any other value means on, but we might discuss this too and get back to you/others).
from ezquake-source.
Changing this to the more general point that there's no validation between your configuration and the documentation, so it's difficult to know when you've set a cvar to an invalid value. Of course, we'll need complete documentation, otherwise that will throw up lots of erroneous warnings...
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Related Issues (20)
- REQ: Notify on new version released.
- Revisit vid_grab_keyboard defaults/documentation on Windows
- REQ: Viewsize Texture ( possible to change to full Black? )
- BUG: macOS bundle creation is broken HOT 1
- Comand "menu_ingame 0" not working
- BUG: unable to build windows binaries under linux HOT 2
- BUG: security: remote code execution (RCE) bug in clients < 3.6.4 HOT 5
- BUG: vid_software_palette 1 causes black screen when moving game window around HOT 2
- BUG: Interpolation not working correctly for r_drawviewmodel 1 with vid_renderer 0 HOT 1
- BUG: load game menu does not populate with saved games HOT 2
- BUG: randomly attack command does not work after starting new game HOT 3
- BUG: pcre2 port broke font listing HOT 2
- BUG: vfspak_seek warning on map change HOT 3
- REQ: Make /teamlock affect 1on1 (regarding skins) HOT 1
- BUG: glitchy text in the console HOT 3
- BUG: amd - leaks from flashblend when gl_outline is enabled HOT 4
- BUG: ezquake hangs on loading gpl maps in gpl maps pk3 HOT 3
- REQ: cfg_SAVE all unbinded keys (except escape, not usable)
- REQ: add options to scr_conback HOT 1
- BUG: Unspecific missing surfaces HOT 7
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