Code Monkey home page Code Monkey logo

gd_dialog's People

Contributors

queenchristina avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar

gd_dialog's Issues

utf8 problem

Hi, i want insert special characters like "ñ" in the json file, i try insert in unicode (\u00F1), but dont works,
i think that in Globals.gd in

file.open(file_name, file.READ)
var file_content = parse_json(file.get_as_text())

how i can convert in utf8 "file_content"?

many thanks

Leaking Source

When the Player interacts with NPC
-Create an orphan nodes that does not get deleted.

image_2021-12-03_192053
Initial

image
Interacting once

image
More interaction, the orphan node keeps stacking

image
By setting project editor --verbose command prompt displays the leak

import UI scene to proyect

Hi, I have a doubt -

i use the gd_dialog in your example , i try my custom changes and all is perfect.
but in the moment of import / implement in my own proyect , i have a little trouble.

i copy the UI folder in the root of my proyect,
i copy the folder GameSrc and activate in autoload the four singletons(UI.tscn...)
i copy the Data folder
i respect your tree structure and copy the Assets dependencies

i instantiate UI in my "World scene" proyect

but i get one error of "The identifier UI isnt declared in the current scope" when i play f6

is this way the correct way for implement? or i loss someting? sure is the second,

thanks for any help

Captura de pantalla de 2021-10-02 15-58-56

Resizable Dialog box

Hi, I don't know how to resize my Dialog Box to be smaller and fits my game resolution, I can only make it bigger but it is not possible to make it smaller. I can make it smaller only by use scale, I would like to make the whole textbox like 0.6 scale but I think this way is not proper way to set it, especially if I will make avatars for game it will be not okay.

GLES2 compatibility

Hi!
I use your gd_dialog for my prototype proyect in android,
i use GLES2, when i export the proyect to android all is ok,
but in the game, when the dialog is open the dialog are empty, without letters,
any idea? so much thanks

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.