queenchristina / gd_dialog Goto Github PK
View Code? Open in Web Editor NEWOpen source robust dialogue system in Godot. Suitable for RPGs, visual novels, interactive fiction, and other games requiring dialogue.
License: MIT License
Open source robust dialogue system in Godot. Suitable for RPGs, visual novels, interactive fiction, and other games requiring dialogue.
License: MIT License
Hi, i want insert special characters like "ñ" in the json file, i try insert in unicode (\u00F1), but dont works,
i think that in Globals.gd in
file.open(file_name, file.READ)
var file_content = parse_json(file.get_as_text())
how i can convert in utf8 "file_content"?
many thanks
Hi, I have a doubt -
i use the gd_dialog in your example , i try my custom changes and all is perfect.
but in the moment of import / implement in my own proyect , i have a little trouble.
i copy the UI folder in the root of my proyect,
i copy the folder GameSrc and activate in autoload the four singletons(UI.tscn...)
i copy the Data folder
i respect your tree structure and copy the Assets dependencies
i instantiate UI in my "World scene" proyect
but i get one error of "The identifier UI isnt declared in the current scope" when i play f6
is this way the correct way for implement? or i loss someting? sure is the second,
thanks for any help
Hi, I don't know how to resize my Dialog Box to be smaller and fits my game resolution, I can only make it bigger but it is not possible to make it smaller. I can make it smaller only by use scale, I would like to make the whole textbox like 0.6 scale but I think this way is not proper way to set it, especially if I will make avatars for game it will be not okay.
Hi!
I use your gd_dialog for my prototype proyect in android,
i use GLES2, when i export the proyect to android all is ok,
but in the game, when the dialog is open the dialog are empty, without letters,
any idea? so much thanks
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