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ge's Introduction

I worked on NoVerify static analyzer for PHP and KPHP compiler at vk.com. Before that, I was a part of Intel Go team: I added AVX-512 support and some compiler optimizations there, but most of the time I was tinkering the Go x86-64 assembler.

I try to maintain several[1] good[2] static[3] analyzers[4].
Sometimes I create dev tools like phpgrep (structural PHP code search using AST patterns).

Some facts about me:

  • I do not approve the ways of Russia government (wars, crazy mass propaganda, censorship, ...) ⬜️🟦⬜️
  • I enjoy 3D-printing and drawing
  • I love video games and game development
  • My tech talks and articles can be found at github.com/quasilyte/talks
  • Co-host of the GolangKazan Go community
  • You can call me Alex

ge's People

Contributors

edwinsyarief avatar quasilyte avatar

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ge's Issues

TODO: fixes to the API

  • make it easier to map more than 1 key to one action
  • remove sub-scenes concept and use explicit layers instead (like ysort node)
  • remove the "name" argument of the scene controller; it does feel redundant right now

Planning v0.1.0

Misc:

  • enable GitHub Actions + linters
  • add comments to the stable API parts
  • add more tests (+ measure coverage?)

Engine TODO:

  • finalize collisions API
  • add missing rect collision shape
  • add a proper gamepads support
  • figure out how unit testing could work
  • implement mouse click inputs
  • implement cameras and viewports
  • path finding helpers
  • tileset (backgrounds?) helpers

Examples TODO:

  • something that uses cameras

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