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almarklein avatar almarklein commented on June 11, 2024 1

Moving this issue to the python-shader repo. Which is probably where we should do something, if anything. In wgpu-py we don't deal with shaders.

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almarklein avatar almarklein commented on June 11, 2024

Nice! Mmm, it's very early days, but we should keep a close eye, and on the tooling. Would be nice if we can eventually support it (via python-shader?), or perhaps even adopt it.

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Korijn avatar Korijn commented on June 11, 2024

I suspect there will be a generally available compiler (wgsl to spirv) so we could create a new lib to wrap it with python, or that may not even be necessary if it has a decent API and we can just let the user provide their spirv bytes, I think?

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almarklein avatar almarklein commented on June 11, 2024

Yeah, users should be able to bring their own SpirV files anyway, so technically we already support it. We could make an example to demonstrate it (here, or in our higher level libs).

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Korijn avatar Korijn commented on June 11, 2024

Yeah, users should be able to bring their own SpirV files anyway, so technically we already support it. We could make an example to demonstrate it (here, or in our higher level libs).

Awesome!

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