Comments (2)
I've added a /party leader command, and /party kick already exists, just needed some porting over. However, while doing so, I realized terraria actually has built-in stuff for PVP teams, which I wasn't aware of while first building the team structure. So I'll need to go over it to ensure that works too...
from custom-quests.
well, i think it was briefly mentioned at the bottom
Party.SetPVPState(Party or Team Number or String, true)
Sets current pvp state for specified input.
forcing the pvp state for all players to ensure the players fight one and anther 😀
from custom-quests.
Related Issues (20)
- Add External Database support / Database improvements HOT 2
- Design New Thread Event Handler HOT 9
- Admin command to reset player data. [merged] HOT 1
- Convert to Boo (abandon lua) HOT 1
- Known Exploits
- Update Wiki
- Examples (after everything is fixed) [merged]
- Schematics Loading / Unloading HOT 1
- Proxy Relay System (Cross World Quests) [merged] HOT 1
- Improve database closing speed (/exit) command
- Lobby list (debug / admin)
- Trigger Execution Problems HOT 1
- Goals
- Known bugs HOT 8
- Instanced Quests (Schematics + Isolated quests)
- New script Functionality and Convert Old Functionality HOT 4
- New Quest Types: Improve Daily Quests HOT 2
- New Quest Type: Cross Server Quests.
- Improve Reloading Quests and Improve SetObjectives HOT 3
- Improve Error Messages and Print out HOT 2
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from custom-quests.