Comments (2)
You should also Improve the handling of invalid quests inside the players quest list, it should not error out or break the /quest list, best case it should just not list that quest within the list.
from custom-quests.
Done. Note that the player will still see the same message, of quest is corrupted. But the console output and log both get more meaningful errors.
This also re-enables the implicit quest path, if script path is left null. ( in example, quest "test" will look for "test.boo" in the root quests folder, if no script path is supplied. )
from custom-quests.
Related Issues (20)
- Add External Database support / Database improvements HOT 2
- Design New Thread Event Handler HOT 9
- Admin command to reset player data. [merged] HOT 1
- Convert to Boo (abandon lua) HOT 1
- Known Exploits
- Update Wiki
- Examples (after everything is fixed) [merged]
- Schematics Loading / Unloading HOT 1
- Proxy Relay System (Cross World Quests) [merged] HOT 1
- Improve database closing speed (/exit) command
- Lobby list (debug / admin)
- Trigger Execution Problems HOT 1
- Goals
- Known bugs HOT 8
- Instanced Quests (Schematics + Isolated quests)
- New script Functionality and Convert Old Functionality HOT 4
- New Quest Types: Improve Daily Quests HOT 2
- New Quest Type: Cross Server Quests.
- Improve Reloading Quests and Improve SetObjectives HOT 3
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from custom-quests.