Build Stripper gets the build pipeline to totally ignore select folders, and reverts back after.
Version 1.1 Credits:
JesusLuvsYooh StephenAllenGames.co.uk
#WaterCooler gang for letting me Rubber Duck to them.
1: This file must be in an "Editor" folder (Unity/Assets/Editor) for example.
2: Edit the "folderPaths" list, making sure it only includes items that server build does not need, such as Audio and Textures.
3: If "Server Build" is ticked in Unitys build window, automatically strip folders listed during build process.
This script should drastically lower your build size, and optimise your game;
Build size differences in an example project:
Regular server build: 1 GB
An un-named Asset store plugin: 200 MB
This BuildStripper: 60mb
Image preview of build process.
A: Optional Unity Menu buttons, for manually calling, just un-comment them in the script.
B: Be smart with which folders you list, ones like Scenes or Scripts etc will of course stop server/game from working. ;)
C: Set autoDetectServerBuild to false to disable auto "Server Build" detection.
D: Please be aware this is version 1, an Alpha/Beta, code needs to be optimised and tidied up.
Enjoy! ^_^
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Build Stripper gets the build pipeline to totally ignore select folders, and reverts back after.