I'm currently working on:
A prior project of mine
A couple games:
License: GNU General Public License v3.0
I'm currently working on:
A prior project of mine
A couple games:
Created in Assets/Scipts/DialogManager.cs:117
Another located in Assets/Scripts/LogicControllers/PlayerController.cs:60
Currently, the key bind to pick up an item is "R", which does not show up in the "Show Key Bindings" Menu.
This should be moved to Interact (F) or "R" could be added to the "Show Key Bindings" Menu.
It is currently assigned to the "R" key.
The player can still jump even if their stamina has reached zero, which is not realistic.
Once stamina reaches a certain threshold, the player should not be able to jump until their stamina has replenished enough to jump once more.
Opening and closing the inventory while paused will cause the game to resume while the pause menu is still up. The player should not be allowed to open the inventory while the game is paused.
When you build the application, the player runs too fast and jumps too high.
The graphic displayed on death is very blurry. It could use re-creating to be more clear.
The stamina bar runs off of the screen when the screen is small. When the screen is large, the stamina bar does not go all the way down.
The stamina bar should go all the way down and hit 0 when there is nothing left in the stamina bar. The stamina bar should not stop before reaching the end of its container.
by med kit user drops lower than he should
Should allow player to crouch to hit smaller zombies
Currently when jumping, no stamina is used.
When the player jumps, a small amount of stamina should be used. Similar to using the weapon and running.
Assets\RainMaker\Prefab\RainScript.cs(32,40): warning CS0618: 'ParticleSystemShapeType.HemisphereShell' is obsolete: 'HemisphereShell is deprecated and does nothing. Please use ShapeModule.radiusThickness instead, to control edge emission.'
More realistic sizes. The player shouldn't be as tall as a tree.
After the small acid vat, the player falls into the floor when coming off the ledge on the bottom level of the caves.
Once the player obtains a weapon, the status bar displays the opposite weapon (eg. the play is wielding the knife and it displays a gun on the status bar). The player still uses the correct weapon, but the bar should display the current weapon the player is wielding.
Show a box somewhere to show key bindings sort of as a small tutorial
You can run forever in the game, and your stamina doesn't run out.
You get tired after running a lot.
Just keep jumping and running.
Currently there is no screen to notify the player that they have won. We also need to make sure the player can even reach the end of the game.
There are floating text messages showing users how to pick up items, etc. But not one for how to attack.
The README.md
file should be updated with new info. Include current semester students. Ask students if they want first/last name or how else they would like to be listed.
To prevent zombies from hurting you when you are hitting them with the knife, each time they get attacked displace them away from the character.
The "End Program" button does not close out the program.
The "End Program" button should close the program.
Update code so that the game closes when the player clicks the "End Program" button.
If you pause the game while zombies are on the screen, they will still spawn. When you un-pause the game you will have a lot of zombies on the screen, more than you originally had
Both audio and video settings do nothing, no pop up.
Don't allow sound effects to continuously play. For example, the jumping sound still plays even if the player is in the air.
You can't select the gun in the game
While playing the game, in the "Settings" menu, the "Video Settings" and "Sound Settings" buttons don't work.
Since we can't change any of these settings, we should have a message that shows when they are clicked on that says they are unavailable.
Level 1, if you jump onto the top corner of a ledge, you can get stuck. Standing on zombies does the same thing.
When you press "Space" in the pause menu or the inventory the sound effect for jumping still plays.
The jumping sound effect should only play when the player initializes a jump and should not only depend on the player pressing the space bar.
Currently, there is no directions on how to switch weapons. The user has to figure it out on their own.
A line needs to be added in the "Show Key Bindings" menu to show how to switch weapons.
The game has a story and needs context before heading into the game. After the first level they do have a story board, but to improve the story another part should be added before the first level.
Currently, there are text boxes that are suppose to be showing the title of a menu, but aren't showing anything.
Expected: Main Menu should show "The Road to Reah" at the top of the menu. Pause Menu should show "Paused", Settings Menu should show "Settings".
There is a lot of code that doesn't do anything as it is commented out. Remove these to improve readablity
This error appears when you pause the game.
UnassignedReferenceException: The variable PausedControlObject of DialogManager has not been assigned.
You probably need to assign the PausedControlObject variable of the DialogManager script in the inspector.
UnityEngine.GameObject.GetComponent[T] () (at C:/buildslave/unity/build/Runtime/Export/Scripting/GameObject.bindings.cs:28)
DialogManager.Start () (at Assets/Scripts/DialogManager.cs:26)
Player can barely walk uphill for me. Downhill is too fast. There needs to be less 'weight' to the player or something so that the player moves at a more constant speed.
When the game starts, you can click the "resume" game button even if there is no game saved.
The "resume" game button should be grayed out unless there is a game saved.
After picking up a weapon, it seems like the player can't use the weapon.
When the zombie runs into the player, the player should have a visual cue to signal they are invincible to prevent constant damage.
can't seem to switch out weapons icons
when you stand on the box, they just keep spawning, you can't get past
Pressing the F key decreases stamina no matter if the player is attacking or not.
Allowing the enemy to continue moving on Level 1 causes it to get stuck in a hole that it cannot get out of.
The enemy should not be allowed to go in the hole, and if they should be they should be able to jump out of the hole.
There should be some kind of barrier that does not allow the enemy to go into the hole.
Improve AI system so that the enemy will jump out of the hole when it is stuck.
Issue: When the inventory is opened, the player must pause the game then unpause to then be able to close the inventory with the "Tab" key.
The player should be able to open and close the inventory with no complications by pressing the "Tab" key.
Sound effect volume when the player drinks water is very quiet.
Sound effect volume should be consistent with other sound effects in the game.
attack is with interact (f) and not left click
If you win the game, the credits scene never shows up.
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