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Home Page: https://minecraft.curseforge.com/projects/galaxy-gaming-skyblock
Configs, resources, and scripts for GG Skyblock
Home Page: https://minecraft.curseforge.com/projects/galaxy-gaming-skyblock
Remove iron from villager loot tables which given the weighting will make diamonds a lot more likely.
This way it can be used so I can add smaller locks to low tier endery conduits and properly have the food locks on things like rice bread, but not have them require tech.
Current implementation doesn't support having it adding on to the baseline. I will probably have it take another parameter of a map of items to their additional requirements.
Current implementation for reference:
This reduces the speed at which aquamarine is generated
It can b a pain to get nether brick/netherrack to be able to create the other one if your nether portal is not near a fortress. Maybe a recipe for stone thrown in fire? Similar to how flux is made.
So that on multiplayer the quest claimed progress does not get reset when a new person joins the party. Also will have to update the theme once the custom theme stuff updates.
As of version 1.2.0 the personal link is locked so as to not be use able. Putting an item in the output slot allows you to create more of that item without having it learned, or meeting the requirements for it.
Reference: FTBTeam/FTB-ProjectEX#6
This issue is mainly so I remember to unlock it after(/if) a config/event is added.
Try to make blazes spawn everywhere in the nether, and then disable world transmutation of obsidian to lava.
Currently 50% chance of dropping resources with no looting, and 74% with looting 3, given how much lapis it takes to get looting 3 I think increasing it to 100% or near 100% at looting 3 may make more sense.
At the very least make it 100% for villagers given how much of a pain it is to breed them.
Current have to learn it and take an emc'd version to be able to detect properly.
Also unlock some ones that have no real reason of being locked.
add some information about how to farm villagers
The next version hopefully will fix the ritual of purification
Given it seems diamonds are a decent pain to get, don't lock off most of botania just because of that.
Some quest lines could probably do with having better descriptions of quests.
im trying to create mycelium so i can make mushrooms, and to do that you need to use the alchemy system from thaumcraft, but it doesn't seem to work. i put in obsidian and bread so i should have all the things i need to be able to craft mycelium, but when i throw the grass block in the crucible it just gets added as another ingredient and doesn't craft the mycelium. i don't know if its me that is doing something wrong or is a bug. its the first time im using this mod and i already hating it...
edit. now i have some kind of portal in the middle of my base that doesn't go away...great...really a great mod -.-"
They are useful for astral sorcery to skip the day.
Test how just enough calculations works and potentially add it to the pack.
Given you can leave the island with /island spawn
I probably should re-enable /island home
Copper ore is not accepted by the enrichement chamber. So I should go through and figure out what ores are not working with it.
-----------------------Here is the second when the game crashed----------------------
I hope this helps I am enjoying the pack so far .
Either add a direct crafting recipe, or figure out what tinkers block lets you use solid fuel, melter I think it is.
This should be able to clean the scripts up even further by just having it pass things to constructors instead of having duplicate methods. Then it can loop over. Also should test moving the color to the zenclass.
say you have to drop a vis crystal, pick it up then sleep first
Makes progression feel harder than it should early.
Unable to use Vis Crystals for infusions. Says I dont meet the requirements.
Until then don't as it has a high chance of deleting your inventory
It is needed before empowering and doesn't require steel casing
I think some of the Thaumcraft ingots returned as emc from essence to emc, don't require the knowledge that is required to make them. Requiring it means to make more they will then have to actually progress through thaumcraft to make more.
Will make them easier to read on GitHub
This way it is possible to get into astral sorcery earlier.
May make the early game feels slightly less grindy
I forgot to rehide some things in jei after refactoring emc generation scripts. After #4 make sure to hide everything that should be hidden.
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