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jywarren avatar jywarren commented on July 2, 2024

from image-sequencer.

ccpandhare avatar ccpandhare commented on July 2, 2024

Yes, I was thinking about it. I don't think we need canvas. We need WebGL contexts actually.

I found this on NPM:
gl | Headless WebGL Context in Node.js

What do you think about this?

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ccpandhare avatar ccpandhare commented on July 2, 2024

Actually that may not be a very good idea, since it is still under development, also, node-canvas has less dependancies (3) than gl (6)...

I guess we still need to think about this more...

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jywarren avatar jywarren commented on July 2, 2024

Yeah, we can wait a bit. But we could also just require phantomjs to do this, perhaps? In any case let's wait a bit for now; does node-canvas or phantomjs provide WebGL?

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ccpandhare avatar ccpandhare commented on July 2, 2024

Node-canvas doesn't provide WebGL as far as I know, PhantomJS doesn't intend to support WebGL since it's a headless browser, and supporting WebGL would require an OpenGL capable system - and PhantomJS would no longer remain self contained. (Source: phantomjs)

Other npm modules like the one I have stated above provides WebGL ports.

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