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ptitSeb avatar ptitSeb commented on June 29, 2024

Strange, it seems to crash with a call to gles_glLoadIdentity(), wich of course is NULL on GLES2 backend.

I have made a few changes but I'm not sure they will be enough.
If it's still crash, can you confirm (or not) if the crash occur in src/gl/matrix.c line 284?

from gl4es.

ptitSeb avatar ptitSeb commented on June 29, 2024

Also, I tried an old build of OpenMW on the Pandora (so Linux, not Android) using GLES2, and it started for me. I have fixed a bug in the fpe_shader, but nothing serious.
I'll try to update my build of OpenMW to see if I can reproduce the crash (but I think it's Android specific, I haven't tried anything yet on Android with GLES2 backend).

from gl4es.

 avatar commented on June 29, 2024

yes , it works
but it is crashes now on glDrawArrays
it seems it is another issue )

from gl4es.

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