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spacegame's Issues

Rewrite procedural generation for realism

Expand the procedural generation system to generate realistic statistics for stars and planets based on astronomical characteristics (solar energy output, distance etc.)

Represent stars as orbital bodies

Convert star objects to be represented as orbital bodies rather than fixed system-central special objects.
Will allow for n-ary star systems and generalising hierarchical orbitals (moons and satellites)

Rescale objects to real-scale

Resize world objects to actual real-size equivalents (based on orbital body size etc) in earth radii, solar radii and astronomical units
Convert galaxy map representation to real-scale using parsecs

Implement starship supercruise

Implement a faster, possibly rail-bound 'supercruise' mode for interplanetary travel (most relevant for real-scale travel)

Implement Real-Time Orbits

Have orbital bodies in a system orbit the centre in real-time, as well as maintaining a global game-time for calculating the new positions of orbitals when returning to previously visited systems.

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