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Rewrite procedural generation for realism
Expand the procedural generation system to generate realistic statistics for stars and planets based on astronomical characteristics (solar energy output, distance etc.)
Implement inventory and economy system
Continue work on trading and inventory system to create meaningful economy (and actual gameplay)
Represent stars as orbital bodies
Convert star objects to be represented as orbital bodies rather than fixed system-central special objects.
Will allow for n-ary star systems and generalising hierarchical orbitals (moons and satellites)
Rescale objects to real-scale
Resize world objects to actual real-size equivalents (based on orbital body size etc) in earth radii, solar radii and astronomical units
Convert galaxy map representation to real-scale using parsecs
Implement starship supercruise
Implement a faster, possibly rail-bound 'supercruise' mode for interplanetary travel (most relevant for real-scale travel)
Implement Real-Time Orbits
Have orbital bodies in a system orbit the centre in real-time, as well as maintaining a global game-time for calculating the new positions of orbitals when returning to previously visited systems.
Implement galaxy map and warp drive
Add GUI for galaxy map and warp drive functionality for interstellar travel
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