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golgotterath's Introduction

golgotterath

I am an experimental isometric game engine written in Pharo Smalltalk.

Screenshot

Loading

Metacello new
    repository: 'github://psvensson/golgotterath:master';
    baseline: 'Golgotterath';
    load

Running

GameWindow open 

In-game commands

Arrow keys up,down,left right move the player character
The numeric keyboard also move the player character in any of eight directions
i - show Inventory
g - get an item off the ground
d - drop item from inventory
w - wield a weapon
e - equip an armour
q - quaff a potion
f <direction> - fire ranged wewapon
o <direction> - open door at direction

You can hit monsters by moving onto them.

golgotterath's People

Contributors

psvensson avatar

Stargazers

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golgotterath's Issues

Very long method names causing load errors on Windows

Failed to stat file 'C:/Users/river/Pharo/images/Pharo 8.0 - 64bit (stable)/pharo-local/iceberg/psvensson/PharoSound/SoundMorphicUserInterface.package/ScaleMorph.class/instance/start.stop.minorTick.minorTickLength.majorTick.majorTickLength.caption.tickPrintBlock.labelsAbove.captionAbove..st': The filename or extension is too long.

Should try rename method to something like 'startWithArgs:' and send in a collection of some sort

Implement stores and temples

stores - gold for stuff. But with more interesting stuff the further down you get.
temples - gold to effect. Recharging, enchanting, refilling related to theme of temple.

Implement grenades

Tricky. Arrows go straight until they hit a wall or fall down, but a grande should be throwable a shorter distance.
How to implement the user interactions for this?

How to pick items?

Would be great to have a list of command on how to pick items, how to fight...

Implement local highscore

And add death reasons, like 'Killed by poison on Level 5' or 'Killed by Hobgoblin's arrow on Level 3'

Roguelike

Not an issue, but a round of support to see where this can go! I would certainly like to assist, but I have just started my journey with Smalltalk. However, I would certainly like to assist with testing if needed. While I can test and eventually code I can't do the graphics, so no help there.

Implement character status window

Show

  • characteristics (str,dex, et.c.)
  • Statuses (slow, blinded, et.c.)
  • Equipped armour (head, body, feet, shield?) including armour statuses and features
  • Wielded weapon(s) including weapon statuses and features
  • Any other worn items (rings, amulets, christmas underwear, what do I know?) including statuses and features

Possible changing of characteristics on level-up points?

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