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density-mesh's Issues

Hang while processing 2K by 16K map

Trying out the map generator with the following code:

                let map = DensityMap::new(extent.width as usize, extent.height as usize, 1, raw_data).unwrap();
                let settings = GenerateDensityMeshSettings {
                    points_separation: 16.0.into(),
                    keep_invisible_triangles: false,
                    ..Default::default()
                };
                // create live density mesh.
                let mut live = LiveDensityMesh::new(map, settings);
                // perform initial processing.
                live.process_wait().unwrap();

The map is 2K by 16K. I waited for more than an hour for a release build, it hasn't finished.
Here is the test file -
vangers-density
(I wasn't able to upload the lossless PNG version, since it's above 10Megs)

Document GenerateDensityMeshSettings

The following questions need answering:

  • what are the reasonable values?
  • how does one or the other affect performance / computational complexity?

Getting quality results on 2K by 16K heightmap

First results so far aren't very convincing.
See kvark/vange-rs#188 for the screenshot and the code.

Does density-mesh expect a height map at all? It has a DensityMap that I'm constructing, but I don't have a density per pixel, I have a height. So maybe I'm not using this right at all.
With the settings I got so far, it takes some time to build the mesh, and it doesn't look nearly correct. It's close to random.

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