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shipwreck's Introduction

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\___ \| '_ \| | '_ \ \ /\ / / '__/ _ \/ __| |/ /
 ___) | | | | | |_) \ V  V /| | |  __/ (__|   < 
|____/|_| |_|_| .__/ \_/\_/ |_|  \___|\___|_|\_\
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Shipwreck v0.0.9

A game by Alistair Lynn.

Roadmap

  • 0.0.1 -- initial sketch
  • 0.0.2 -- basic grid display from spritesheet
  • 0.0.3 -- grid integration with game state, panning
  • 0.0.4 -- simple deforestation (no cost)
  • 0.0.5 -- state stepping display in debug mode
  • 0.0.6 -- map generation from simplex noise
  • 0.0.7 -- save/load, new game
  • 0.0.8 -- new building: HQ (plus generation with shipwreck and game ticks)
  • 0.0.9 -- new building: farm (plus simple immediate build, and stocks)
  • 0.0.10 -- building sites and roads
  • 0.0.11 -- couriers and building costs
  • 0.0.12 -- entity selection, building demolition, deforestation costs
  • 0.0.13 -- new building: mill, builting activation/deactivation
  • 0.0.14 -- food upkeep and loss condition
  • 0.0.15 -- new buildings: woodcutter, sawmill
  • 0.0.16 -- new building: forester
  • 0.0.17 -- new buildings: quarry, mine, forge
  • 0.0.18 -- flax from farms, new building: shipyard
  • 0.0.19 -- ships and the win condition
  • 0.9.0 -- limit the build points, help system
  • 0.9.x -- balance
  • 1.0.0 -- release

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