____ _ _ _
/ ___|| |__ (_)_ ____ ___ __ ___ ___| | __
\___ \| '_ \| | '_ \ \ /\ / / '__/ _ \/ __| |/ /
___) | | | | | |_) \ V V /| | | __/ (__| <
|____/|_| |_|_| .__/ \_/\_/ |_| \___|\___|_|\_\
|_|
Shipwreck v0.0.9
A game by Alistair Lynn.
Roadmap
- 0.0.1 -- initial sketch
- 0.0.2 -- basic grid display from spritesheet
- 0.0.3 -- grid integration with game state, panning
- 0.0.4 -- simple deforestation (no cost)
- 0.0.5 -- state stepping display in debug mode
- 0.0.6 -- map generation from simplex noise
- 0.0.7 -- save/load, new game
- 0.0.8 -- new building: HQ (plus generation with shipwreck and game ticks)
- 0.0.9 -- new building: farm (plus simple immediate build, and stocks)
- 0.0.10 -- building sites and roads
- 0.0.11 -- couriers and building costs
- 0.0.12 -- entity selection, building demolition, deforestation costs
- 0.0.13 -- new building: mill, builting activation/deactivation
- 0.0.14 -- food upkeep and loss condition
- 0.0.15 -- new buildings: woodcutter, sawmill
- 0.0.16 -- new building: forester
- 0.0.17 -- new buildings: quarry, mine, forge
- 0.0.18 -- flax from farms, new building: shipyard
- 0.0.19 -- ships and the win condition
- 0.9.0 -- limit the build points, help system
- 0.9.x -- balance
- 1.0.0 -- release