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schwifty's Introduction

Schwifty

A Roll A Ball 3D Game

What I Learned

  • Understaning How Graphics Engines And GPUs Work.
  • 3D Math (Vectors And Matrices).
  • 3D Graphics With OpenGL (A Graphics API For Rendering 3D Models).
  • Loading 3D Models With Assimp (A libaray For Loading 3D Model Formats).
  • Shaders With GLSL (The Shading Language For OpenGL)
  • Materials.
  • Normal Mapping.
  • Sky Boxes.
  • FrameBuffers, Rendering To A Texture, Post Processing.
  • Lighting.
  • Shadow Mapping.
  • Cameras.
  • Time Steps (Delta Time).
  • Entity Component System.
  • Understanding How Physics Engines Work.
  • Doing Basic Physics Using Bullet (A Physics Engine).

Gameplay : https://www.youtube.com/watch?v=KDNKT1_6ljE

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