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neural-tile's Issues

image_size 640 then 768?

Is there any rationale for the example command first using 640 then 768 as image size?

I understand that always using 512 makes the most sense. And my 660 2GB GPU barely manages 512 if I kill Xorg.

Will the tiling be affected if I just use 512 in all 4 places?

Or do I have to use like 512, then 614 to keep the ratio?

Windows

If anyone has a Windows version of this, that would be awesome. Otherwise, I will start on one.

style_scale scale preservation

To preserve the initial image style at a higher resolution, and assuming an initial styleScale=1, then for a 2x2 script (and assuming we do single-scale at the same resolution to get roughly a 2x higher resolution output) we would want to set the neuralTile styleScale=2. This would require roughly 2x2=4 times as much GPU RAM, which defeats the purpose of doing tiling to increase the res. How else could we use Neural-Tile to increase the resolution while preserving the initial image style?

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