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youtd2's Issues

Last wave is buggy

When the last wave ends there are multiple problems:

  • No null check for next wave
  • wave_ended() signal is emitted twice
  • all_waves_cleared() signal is not emitted

Projectile visuals

Currently got a sprite with a trail, colored by element.
Could add more diverse visuals. For example a fiery orb with fire rotating around it.
All projectile visuals should have a trail though, otherwise it's hard to see the projectile.

Fix camera controls being laggy/weird

Especially in html5 build.
If you move the camera left, then try to switch to moving to right, there's a delay before camera starts moving to the right. Same for vertical directions.

Create scripts for items

Current progress:
41/41 pages on website

A number of items are disabled because their script is too complicated to completely implement at the moment.

UI for researching elements

Implement the same way as ItemBar.

Add third button in bottom right corner, next to buttons for towers and items.
ResearchBar - ItemBar
ResearchButton - ItemButton
Connect ResearchButton to ButtonTooltip, like ItemButton.
Disable ResearchButton when requirements are not met, like TowerButton.

There is already a class for storing element levels: ElementLevel. Call ElementLevel.increment() when research button is pressed.

Tower progression

Limit which towers can be built based on current wave number and research level.

Create icons for common towers

Lose condition

Portal has lives which are reduced when creeps reach it
When portal gets destroyed, game is over

Implement menu for selecting difficulties

Values like creep health also need to change based on difficulty but this is outside the scope of this task.
Do difficulty adjustment for values as part of the tasks which define those values.

Add colored border to items based on rarity

common - white
uncommon - green
rare - blue

For item icons when they are displayed in tower inventory and also when getting dragged.

Not a must have thing, consider whether items look better with or without colored borders.

Create item icons

Item icons are displayed in tower item inventory and in item storage.

Game announcements

Display lines of text, scrolling from bottom to top. Contains information related to gameplay.

Create sprites for common tower instances

Implement tower actions

Actions that can be performed while tower is selected.

  • Upgrade
  • Show info about current tower
  • Show info about next tier
  • Sell

Create sprites for creeps.

  1. Create a 3D model
  2. Animate the model
  3. Export model into sprites, using a script
  4. Convert sprites into sprite sheets, using a script.

Write tooltips for buffs

Call buff_type.set_buff_tooltip() in tower scripts when buff type is created.
Not available on youtd website, have to write from scratch.

Example:
IcySkulls, "cassim_slow"
"Slowed\nThis unit has been chilled to the bone; it has reduced move speed".

Wave information display

  • Time until next wave
  • Current wave number
  • Start next wave button
  • Properties of the next X waves, types of creeps, size of creeps (x mass, y champion for example)

Create assets for visual effects

Effects are things like explosions, lightning bolts, meteor falling down. Used as a visual for tower abilities and other things.
Can be implemented as a scene with an animated sprite.

Horadric cube

Recipes:

  • 2 oils => 1 oil same rarity
  • 4 oils => 1 oil higher rarity
  • 3 items => 1 item same rarity
  • 5 items => 1 item higher rarity

Oils and items placed into the cube must be of same rarity.
Note that transmute obviously can't go above the unique rarity. Probably disable recipes for such cases?

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