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glaciergenny's Introduction

GlacierGenny

Generates a C++ SDK for Glacier Engine games. Tested on HITMAN2 and HITMAN3.

Uses sdkgenny by @cursey.

Background

This project was born out of curiosity and became a real-world application of sdkgenny. I noticed that there was a reflection/introspection system in HITMAN3 when working on HITMAN3FIX and decided to poke around.

The Glacier engine has something akin to "named pointers" or "pool tags". There's a particular pool named "ioi_typeinforegistry" (ZTypeRegistry) which contains a list of all the registered types that can be used for introspection/reflection.

Among the supported types for introspection are:

  • Enums
    • Names & Values
  • Classes
    • Full inheritance heirarchy
    • Size
    • Fields
      • Offsets
      • Names
      • Types
  • Primitive types
  • Template classes

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