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Automatically exported from code.google.com/p/litcubesuniverse
What steps will reproduce the problem?
1. Assign a key to the SCH calculator and press it to bring the calculator
window
2. Select Argon Microchip plant, SCH size 50, sun intensity anything from 500%
to 200%
What is the expected output? What do you see instead?
The computed results show the sun intensity as being 150% instead of what I
pick (ex. if I pick 500% for Akeela's Beacon). Then, when I pick anything below
150% it also just shows 150%. Seems to be only a display issue, the actual
computation is correct and when deploying the SCH and installing the factories
it does display the correct sun intensity but still, it's confusing as hell
until you realize the calculations are correct. Hmm, now that I think of it,
it's possible the calculator displays the intensity in the current sector
(where the player ship is in)?
What version of the product are you using? On what operating system?
1.4.7
Original issue reported on code.google.com by [email protected]
on 6 Jan 2015 at 8:50
[deleted issue]
This is a feature request but I don't see a way to change the type of the
submitted issue (it's not a "Defect").
I would like to have a way to browse for sun intensity values in LU. Right now
in the Player Console there is an Asteroids window that displays the Silicon
Wafers and Ore values. It could be renamed to "Sector Resources" and extended
to select Sun Intensity besides just those 2 types of resources.
Thanks!
Original issue reported on code.google.com by [email protected]
on 6 Jan 2015 at 8:55
[deleted issue]
What steps will reproduce the problem?
1. UT buys energy for jumps and continues on normally until the e-cells get
low, but not below the refueling threshold.
2. UT Jumps to a station to buy goods, depleting their e-cells below the
threshold for refueling. UT will dock at station and load cargo, possibly
enough to fill their entire hold.
3. UT goes to a power plant/EQ dock to refuel, then stops and sends message
that they cannot refuel as they are out of cargo space.
What is the expected output? What do you see instead?
UTs should probably have a minimum amount of space that they leave open when
buying goods, say 200 or so cargo units, so that they will always be able to
buy e-cells for jumping. Either that, or do a check on the current jump energy
when buying products and have the UT only leave the space open if there is less
than 200 e-cells left.
What version of the product are you using? On what operating system?
1.5.0 on Windows 7 X64
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 7 Feb 2015 at 10:42
What steps will reproduce the problem?
1. Fire Cannons or any turret
2. Rotate Camera
3. Game freezes
What is the expected output? What do you see instead?
Rotate camera and all I get is game frozen which locks the whole laptop.
What version of the product are you using? On what operating system?
Latest patch and i'm using Windows 8.1
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 28 Mar 2015 at 7:53
What steps will reproduce the problem?
1. Any dock + SCC's in same sector with goods available at SCC and same goods
present at dock, regardless of capacity.
2. Caiman Advanced set to freighter mode.
What is the expected output? What do you see instead?
The freighter will leave homebase, dock at a SCC, and immediately undock
without picking up any goods. It then returns to homebase and repeats the
process.
What version of the product are you using? On what operating system?
First encountered the problem in 1.4.7. I noticed the change log said that
1.4.8 fixed freighter issues. Then installed the updated E/I, did an export,
did a clean install to 1.5.0, and imported. The problem still exists.
OS: Windows 7 Ultimate, 64-bit
Please provide any additional information below.
I can provide a save file with the issue, but it's too large to attach.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2015 at 4:37
What steps will reproduce the problem?
1. Board ship
2. Identify Marine to track
3. Inspect marine skills pre and post boarding - only fight skill improves
What is the expected output? What do you see instead?
Marines should improve all skills on successful boarding, at least that is what
I have come to expect and is how version 1.4.3 worked.
What version of the product are you using? On what operating system?
1.4.7 version
Please provide any additional information below.
Screenshots attached from boarding operation.
18 = "Hacking Core" state
19 = "Ship Captured" state - note only fighting has improved
Original issue reported on code.google.com by [email protected]
on 2 Jan 2015 at 8:54
Attachments:
What steps will reproduce the problem?
1. Set merchant ship to home course
2. Hyper thruster thing
3. Buncha pirates eerwer
What is the expected output? What do you see instead? Winning Albion Prelude,
but pirates takin all ma space gewld instead
What version of the product are you using? On what operating system? The one
litcube made on my win 95 486 box.
Please provide any additional information below. I have sound blaster sound
card and it's fun to listen to space sounds on Albion Prelude.
Original issue reported on code.google.com by [email protected]
on 30 May 2015 at 7:29
What steps will reproduce the problem?
1. Start up the game and get to the main menu
2. Head to Ringo Moon
What is the expected output? What do you see instead?
Pretty much hearing static from the music.
What version of the product are you using? On what operating system?
Latest X3AP off Steam, has No Steam EXE from egosoft, LU patched to 1.4.7.
Please provide any additional information below.
Started from a fresh install of both X3AP and LU. Redid the installation
process at least once. Same result. Workaround is, of course, turn off the
music.
Original issue reported on code.google.com by [email protected]
on 4 Dec 2014 at 5:46
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