post-kerbin-mining-corporation / kerbalatomics Goto Github PK
View Code? Open in Web Editor NEWAdds more nuclear thermal rockets to Kerbal Space Program
Adds more nuclear thermal rockets to Kerbal Space Program
Mix of LH2 and LH2/Ox engines.
The file hydrogenNTRsVen within Kerbal Atomics > Patches > NTR is missing the .cfg extension.
Additionally, within that patch for PART[PoodleM]
, the MODULE[ModuleEngines]
is used, where MODULE[ModuleEnginesFX]
is used for the parent part config.
From VSR v1.9.6
Cheers,
2.5m trimodal NTR. LH2 or LH2/OX for fuels, can generate power.
Link core heat to a reactor-specific overheat animation.
Link engine throttle to inside of nozzle heat animation.
Link part internal heat to an outside of nozzle/pipes/throat animation.
Needs minor plugin work.
2.5m gas-core NTR. LH2 only.
When using the file hydrogenNTRsSQUAD within Kerbal Atomics > Patches > NTR, the new module EFFECTS
raises the exhaust plume on the LV-N above and outside the bell. Recommend lowering it.
For reference, the stock part config has the z fxOffset
at 1.6. However, this is with the old ModuleEngines
not the new ModuleEnginesFX
and EFFECTS.
Additionally, when the file KerbalAtomicsNFE within Kerbal Atomics > Extras > NearFutureElectricaNTRs is also used, the above noted 'high' exhaust plume is only present when the reactor is activated. With the reactor deactivated the plume is narrowed and contained within the bell.
Probably a separate issue, but I would expect there to be no plume at all with the reactor deactivated. I believe it is not intended for the motor to work and/or thrust be produced at all with this extra patch. I have seen that the LV-N is not the only engine that behaves this way, so I imagine the problem has to do with stock limitations.
Cheers,
Hello, I am a player from China and I wish to translate Kerbal Atomics into Simplified Chinese.
I have posted the same message on the KSP Forum under the thread for Kerbal Atomics; this is the GitHub account for the user "lzq2006" on the Forum that posted the message.
Integrate the Glowing Reputation mod as an optional extra to this pack
KA LH2NTR patch for Missing History engines throws Exception Errors when using RealPlume. See details in forum here:
https://forum.kerbalspaceprogram.com/index.php?/topic/130503-17x-kerbal-atomics-fancy-nuclear-engines-may-29/&do=findComment&comment=3615139
The Cherenkov nuke from RS+ isn't getting patched by KS to use hydrogen.
A ~600isp LF mode would be cool too, since it's a restock NERV-alike and that's what KA does to the NERV
Finish localizing all the config files in preparation for 1.3
Engines are assigned to a pre-KSP 1.0 tech node.
The Eel and Neptune in KA 0.4.0 appear to have some duplicate specs, including mass, thrust, and fuel consumption, despite the obvious differences in sizes. At first glance, this looks like a transcription error - preliminary specs from Forum post on 18 April 2017 appear to fit more logically.
I installed the complete NFT set, plus KA, Heat Control, and CTT as of 17 June.
Title for ntr-sc-125-1
is LV-100. Would expect LV-N100, in line with the LV-N50 and LV-N500.
Not sure if this was intentional or not.
Cheers,
The long and medium 5m cryo tanks have the same stats as the 3.75m medium cryo tank. Credit to KSP forum user iSquared.
The Nerv consumes EnrichedUranium at a rate about 10x higher than the NTRs from this mod when Near Future Electrical is installed (for the FissionReactor modules on NTRs), while output rate of Depleted Fuel remains similar to other NTRs:
... INPUT_RESOURCE { ResourceName = EnrichedUranium Ratio = 0.0027 FlowMode = NO_FLOW } OUTPUT_RESOURCE { ResourceName = DepletedFuel Ratio = 0.00027 DumpExcess = false FlowMode = NO_FLOW } ...
Hi, I Install the NTRsUseLF patch to KSP gamedata, but it dosen't work. The fuel tank and enignes still use LH2, i want to stop the engines and fuel tank from using LH2 and use LF instead. Which folder should i install the cfg accuracy to? Hope to recieve your reply, thanks!
Bimodal NTR with short footprint and nozzle, uses LH2 or LH2/OX.
2.5m aerospike gas core engine. zoooom.
Plume of lox-augmented mode of the nuclear aerospike not updated to match waterfall 0.6.x
NTR reactors should behave more realistically when NF electrical is installed
As https://github.com/ChrisAdderley/KerbalAtomics/blob/master/GameData/KerbalAtomics/Patches/NTR/hydrogenNTRsRestockPlus.cfg is bundled in with the main core distribution, when a user also installs the 'Other Mod Support' patches and has ReStock Plus installed, https://github.com/ChrisAdderley/KerbalAtomics/blob/master/Extras/KerbalAtomicsLH2NTRModSupport/hydrogenNTRsRestockPlus.cfg also gets applied to the Cherenkov engine. This causes 2 engine mode switch modules to get applied to the engine. See below:
Comparison of the two config files below:
Is it best to consolidate the correct config patches to https://github.com/ChrisAdderley/KerbalAtomics/blob/master/Extras/KerbalAtomicsLH2NTRModSupport/hydrogenNTRsRestockPlus.cfg and remove https://github.com/ChrisAdderley/KerbalAtomics/blob/master/GameData/KerbalAtomics/Patches/NTR/hydrogenNTRsRestockPlus.cfg that is bundled with the core mod?
issue: during prelaunch, time warp causes throttle to reset to 100%
steps to reproduce:
1.) build simple vessel using probe core, attached LV-N "Nerv", hydrogen tank and launch clamps
2.) launch
3.) change throttle
4.) engage and disengage time warp
expected behavior: throttle setting stays persistent
versions and mods:
Kerbal Space Program 1.3.0
installed addons:
ModuleManager.2.8.1 v2.8.1.0
B9PartSwitch v1.9.0.0
SimpleBoiloff v0.2.1.0
MiniAVC v1.0.3.2
DeployableEngines v2.2.0.0
DynamicBatteryStorage v1.0.0.0
MiniAVC v1.0.3.0
B9PartSwitch v1.9.0
CommunityResourcePack v.0.7.1
CryoTanks v0.4.7
DeployableEngines
DynamicBatteryStorage v.1.1.0
KerbalAtomics v.4.8.0
ModuleManager.2.8.1.dll
Trimodal engine, generates power, uses LH2 or LH2/OX.
Small, 0.625 MITEE nuclear rocket with extensible nozzle
The enhanced mode of the nuclear engines result in engine plumes not showing up.
The UnityEngine dll's are present in the CryoTanks/Plugins folder ??
Also the debug symbols file for SimpleBoiloff.dll is also present.
KSP is crashing to desktop using KerbalAtomics with the version of CryoTanks it is released with.
Using the CryoTanks version from the CryoTanks GitHub resolves the issue.
3.75m solid-core nuclear aerospike rocket
I have been attempting to use KerbalAtomic engines as ones modified by it and I believe NearFutureElectric. When I attempt to use the engine it consumes fuel but produces no thrust. I believe this is fully related to the reactor core not powering up. I see nothing obvious in the logs nor I have I yet found a mod that is potentially conflicting.
In the attached screen shot I started the core and fast forwarded in time a bit (note the depleted fuel). The core shows no information however and the engine produces no thrust despite consuming fuel.
Anyway curious if this is a know issue with a particular mod, etc. I will duplicate again (when I can get time) to capture a log for review.
CTT config does not include a patch for the Emancipator, so it is always unlocked with the stock Nerv in the Nuclear Propulsion node.
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