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CG-Scratch

There i will develop RayTracer and Resterizer from scratch using C++, without any graphics API: OpenGL, DX, Vulkan and so on.

Used materials: Gabriel Gambetta book "Computer Graphics from Scratch" https://www.gabrielgambetta.com/computer-graphics-from-scratch/

MY PLAN:

  1. Math
    a) 2D Vector class - done b) 3D Vector class - done b) Matrices 4x4 - done

  2. RayTracer:
    a) Raytracing simple spheres - done
    b) Light them - done
    c) Shadows and reflections - done
    d) Camera arbitrary positioning - done

    TODO: Parallelization, caching immutable values, other primitives support, transparency, refraction, constructive solid geometry

    Final Screenshot

  1. Rasterizer
    a) Lines - done
    b) Filled Triangles - done
    c) Shaded Triangles - done
    d) Perspective Projection - done
    e) Describing and Rendering a Scene - done
    f) Clipping - done
    g) Hidden Surface Removal - debugging
    h) Shading
    i) Textures
    *TODO: ....

    Final screenshot

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