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View Code? Open in Web Editor NEWScrN Balance mutator for Killing Floor 1
License: GNU General Public License v3.0
ScrN Balance mutator for Killing Floor 1
License: GNU General Public License v3.0
Incendiary Thompson gets bonus ammo /w Commando perk, but doesn't get damage bonus or damage counted towards perk.
20 round Thompson is my favourite weapon in the game and I don't see a reason to remove it from Commando. I like the idea to make it Incendiary, but it would make sense to keep the cross perk option for Commando.
Especially with tactical reload, the weapon feels so fun to play with commando.
I don't know if that's possible for mutators due to lack of KF code documentation but i would like to help with Russian translation if you can make custom translation system.
Is there a place where to refer about perk progression and/or the ServerPerk mut being used?
Currently the perks aren't getting improvements after passing the level 6. What I mean is, the bonuses for each level doesn't change when reaching a level up the 6th one.
I can see that certain bonuses are X% damage, but once getting the next level that bonus doesn't increase. It happens with all perks.
Is there something I'm omitting?
Hello there!
So, the reason why I call these crashes "weird" and "inexplicable" is because they don't really make any sense. They happen at random, they can't be reliably recreated, and they seem to happen whenever they please. You could be playing five matches in a row and never experience it, or have it happen to you on wave 1 mid-game while killing a ZED (or even during tradertime!)
Also, the mutator causes the server to crash during mapvote, either during the mapvoting itself or during map transitions. Thankfully, I have a script to bring the server back online, but still... it's very annoying.
I am running the latest version of ScrN. I am also running the latest version of this mutator (Old School Zeds), which can be found in the workshop. I already made a server from scratch to rule out any corrupted files, but the crashes are still happening. Here I am leaving several pastelinks with the logfiles. You can usually find the exact lines of the crash occuring at the end of each log. Worth noting is that I am running this server from my very own PC.
Pastebing logs:
That's 20 logs, and I have many more but I can't paste them all due to Pastebin preventing me from posting more than 20 logs a day. Worth mentioning is that ScrN itself hasn't crashed a SINGLE time on me. Not even once (without the "Old School Zeds" mutator, that is). The moment I use the mutator... the problems start. I stopped using this mutator for a while because I got quite pissed at the crashes. I started a new server not too long ago, vanilla, without a single crash (so far), but the moment I try bringing in ScrN... the crashes started again. I am attaching the log from this "new" server with ScrN and OldSchoolZeds.
tl;dr: HELP!
KFMOD-vie.011-11-2022_15.59.log
I installed version v9.63.06 on a Linux dedicated server and the voice commands are no longer working. The button still show the voice command menu correctly, but the characters don't speak and the chat won't show anything after the command is selected.
It happens in both the prebuilt version on our Steam group and the version I built myself from the source code with all default INI files.
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