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My mods for Hades
This is not really a big problem, but the hammer upgrades don't have rarity, as such showing the rarity buttons is not needed. I suppose they are shown because is simply easier that way.
As an alternative, perhaps add rarity to the hammers? That is, make the hammer upgrades even better? It would be more work that way though.
-Opening the manager with a chaos curse gives the blessing
-Opening the manager with duplicate blessings merges them into one with a level equal to the number of duplicates
First, if I open the mirror just as I get out of the door, "Fated Persuasion" seems to not be upgraded, though it is. Also, it has 1000 D cost.
The cost goes to 0 D after reopening the mirror (with the provided button)
Using this mirror to upgrade something can break it, as it can be upgraded past it's max. I managed to upgrade Stygian Soul to -12 sec.
After switching to "Fated Persuasion" I keep the 8 re-rolls:
As far as I know the Codex Boon Selector allows selecting boons from Chaos, but it would be interesting to also allow curses (perhaps room duration too). This would be useful to make runs harder or more interesting, for example using Enshrouded for the whole run. Or maybe a player just wants to play more fairly by selecting a boon and curse.
So for example, let's say you have Zeus attack +2 and you wish to switch to Ares attack of higher rarity. In the game, this preserves the +2, but the Codex Menu simply replaces the attack, resetting the level back to 0.
Once in Styx, I opened the Well of Charon with Charon present and it wasn't showing any options. Not sure why, but I cannot quite replicate it.
Would be nice to add left and right arrows to the Boon Selector menu to switch between Gods. This can make creating builds much faster. Alternatively, the back button should return to the God in the Codex, rather than closing the Codex.
This is for the final form of Exagryph:
For all aspects: having rocket bomb, cluster bomb and triple bomb makes the triple bomb special rather finicky, as sometimes it doesn't want to trigger 3 times in a row. This might simply be a limitation of the game itself.
In the Boon Selector, you can only see the name of the boon. This makes it rather hard to know what you need if you haven't memorized the names of the boons.
I propose 2 solutions:
Making the list alphabetical would make picking boons much faster. I always have to look around too much for a specific boon.
All you need is to use the final form of Exagryph, have Ares attack, and get Merciful End. Then, the attack will trigger Merciful End on impact, dealing crazy damage. I have tested, and this works even after changing to Exgryph mid-run.
Actually, I kinda think this is funny, making the beam a "death laser". Perhaps leaving an option to re-enable would be nice.
As the title says, holding the attack button simply continuously attacks, rather than spin attack.
And on that front, shouldn't your life total not be reduced?
As the tiles says. It has happened to me a couple of times, not sure why. Doesn't happen every time.
I believe it might be caused by the clearing of boons on weapon change being activated. Not sure if that clearing is even intended.
Would be great if the mod could support OlympusExtra mod.
The boon manager can (unless #13) show and affect Apollo's boons.
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