Code Monkey home page Code Monkey logo

evergreenhud's Issues

Clicks per second does not show

If you enable clicks per second it does not show up on the screen.
I made sure it was not behind the OneConfig GUI.
I am using OneConfig bootstrap
2023-04-11_16 39 06

Bring back the Text Labels in OneConfig

In newer versions it just displays the EvergreenHUD icon everywhere instead of what the mod actually is, this make it impossible to find a mod by just looking at the icon.
A better solution would be to give every HUD element it's own icon, which would be more work though

Build Failed

> Configure project :1.8.9-forge
:could not find forge mod in modRuntimeOnly but forcing: DevAuth-forge-legacy-1.1.2.jar (me.djtheredstoner:DevAuth-forge-legacy:1.1.2)
:could not find forge mod in modRuntimeOnly but forcing: DevAuth-common-1.1.2.jar (me.djtheredstoner:DevAuth-common:1.1.2)
:could not find forge mod in modRuntimeOnly but forcing: toml-3.6.5.jar (com.electronwill.night-config:toml:3.6.5)
:could not find forge mod in modRuntimeOnly but forcing: core-3.6.5.jar (com.electronwill.night-config:core:3.6.5)

> Configure project :1.12.2-forge
Architectury Loom: 0.10.0.5
:could not find forge mod in modRuntimeOnly but forcing: DevAuth-forge-legacy-1.1.2.jar (me.djtheredstoner:DevAuth-forge-legacy:1.1.2)
:could not find forge mod in modRuntimeOnly but forcing: DevAuth-common-1.1.2.jar (me.djtheredstoner:DevAuth-common:1.1.2)
:could not find forge mod in modRuntimeOnly but forcing: toml-3.6.5.jar (com.electronwill.night-config:toml:3.6.5)
:could not find forge mod in modRuntimeOnly but forcing: core-3.6.5.jar (com.electronwill.night-config:core:3.6.5)

> Task :1.8.9-forge:compileDummyJava
ERROR StatusLogger Unable to locate a logging implementation, using SimpleLogger

> Task :1.12.2-forge:compileKotlin FAILED
e: C:\Users\*****\Desktop\EvergreenHUD-oneconfig\versions\1.12.2-forge\build\sources\kotlin\cc\polyfrost\evergreenhud\hud\BedwarsResource.kt: (20, 42): Unresolved reference: S01PacketJoinGame
e: C:\Users\*****\Desktop\EvergreenHUD-oneconfig\versions\1.12.2-forge\build\sources\kotlin\cc\polyfrost\evergreenhud\hud\BedwarsResource.kt: (149, 30): Unresolved reference: S01PacketJoinGame
e: C:\Users\*****\Desktop\EvergreenHUD-oneconfig\versions\1.12.2-forge\build\sources\kotlin\cc\polyfrost\evergreenhud\hud\BedwarsResource.kt: (171, 44): Cannot access 'stackSize': it is private in 'ItemStack'
e: C:\Users\*****\Desktop\EvergreenHUD-oneconfig\versions\1.12.2-forge\build\sources\kotlin\cc\polyfrost\evergreenhud\hud\BedwarsResource.kt: (176, 73): Cannot access 'stackSize': it is private in 'ItemStack'
e: C:\Users\*****\Desktop\EvergreenHUD-oneconfig\versions\1.12.2-forge\build\sources\kotlin\cc\polyfrost\evergreenhud\hud\Inventory.kt: (16, 45): Unresolved reference: RenderItem
e: C:\Users\*****\Desktop\EvergreenHUD-oneconfig\versions\1.12.2-forge\build\sources\kotlin\cc\polyfrost\evergreenhud\hud\Inventory.kt: (19, 42): Unresolved reference: S01PacketJoinGame
e: C:\Users\*****\Desktop\EvergreenHUD-oneconfig\versions\1.12.2-forge\build\sources\kotlin\cc\polyfrost\evergreenhud\hud\Inventory.kt: (206, 30): Unresolved reference: S01PacketJoinGame
e: C:\Users\*****\Desktop\EvergreenHUD-oneconfig\versions\1.12.2-forge\build\sources\kotlin\cc\polyfrost\evergreenhud\hud\TPS.kt: (11, 42): Unresolved reference: S03PacketTimeUpdate
e: C:\Users\*****\Desktop\EvergreenHUD-oneconfig\versions\1.12.2-forge\build\sources\kotlin\cc\polyfrost\evergreenhud\hud\TPS.kt: (35, 34): Unresolved reference: S03PacketTimeUpdate

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':1.12.2-forge:compileKotlin'.
> A failure occurred while executing org.jetbrains.kotlin.compilerRunner.GradleCompilerRunnerWithWorkers$GradleKotlinCompilerWorkAction
   > Compilation error. See log for more details

* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.

* Get more help at https://help.gradle.org

Deprecated Gradle features were used in this build, making it incompatible with Gradle 8.0.

You can use '--warning-mode all' to show the individual deprecation warnings and determine if they come from your own scripts or plugins.

See https://docs.gradle.org/7.4/userguide/command_line_interface.html#sec:command_line_warnings

BUILD FAILED in 39s
20 actionable tasks: 5 executed, 15 up-to-date

1.20.1????

when would there be a version for Minecraft 1.20.1???????

[Request] Watch a custom file as module

i have a ton of shell scripts on my system and one of them can monitor the current spotify track, it would be really nice if this mod could monitor some file in .minecraft in a local and secure way and output it as custom text

cps

on the cps mod if i toggle outline /border it doesnt have an outline

CPS hud does not detect input properly

CPS hud currently detects input from raw mouse input, instead of what keybind each button it set to. One reason is an issue because if you change the keybind for attack/use, when pressing the key it is set to, the cps counter does not go up. Another reason this is an issue is when you are in a gui, and press left/right click, the cps counter goes up.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.