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View Code? Open in Web Editor NEWPolaris - A version of Spacestation13, forked from Baystation12.
Home Page: https://ss13polaris.com/
License: Other
Polaris - A version of Spacestation13, forked from Baystation12.
Home Page: https://ss13polaris.com/
License: Other
What it says on the tin, when the shuttle was docked, the doors didn't open. Shuttle did move correctly, just the doors aren't opening, maybe issues with tags?
I forget the name of the item at the moment but essentially under the floor on say the Exodus there are little navbeacons beepsky, floorbots and I think mules use in order to path around the station and do their thing. Northern star lacks said beacons so the bots just sort of sit there all sad and confused unless a mess happens in a cleanbots sightrange/a criminal scum goes near beepsky.
See title.
Map needs...
Unable to establish a connection: You're too far away from the station!
Radiation tends to be a byproduct of the fuel. Need suit unless you want cancer.
Controller on southern wall of Exodus -- Copy/paste over.
The grinders when tested with phoron in chem would grind reagents, but would leave them in the list. After grinding again, you don't get products, but the name goes away.
In multiple attempts to make them work, the mining consoles for the smelter and the stacker seem to spawn in the map, but don't seem to be intractable with along with having no sprites. Alt clicking to try to select them does not even have them show up in the list of items on the tile.
Travis isn't working properly, something inside travis.yml is probably misconfigured. I'll have to poke at it later, so for now, Travis will report a failure for all new PRs.
AAAAAAAAAAAAAAAAAAAA
SO VERY COLD
Fix levels. Amount var.
Reinforced windows require four sheets of reinforced glass per placement. Still only drop one glass shard and rod. And pretty much means there is literally nothing you can make with 1-3 sheets of reinforced glass. This something we inherited from bay and is it something we can easily fix or live with?
What it says on the tin
The access cycler for xenobiology seems to not cycle either the interior nor exterior airlocks to it, not allowing anyone to enter the room.
Unable to establish a connection: You're too far away from the station!
Uses the Exodus map.
Tool belt spawning in Chemistry.
More teleport bacons required on ship
Lights in maintenance every so often?
No captain's spare ID and shit like that
It's missing a door access button for guests to use from the inside, in the event medical staff does not help them out.
There is no Scrubber control console for toxins, didn't check if there was one on the main map, but there is none where it would be most useful.
Either:
Considering #86 it may be best to nix the pods and add a shuttle.
It'll toggle to the original setting as soon as it's configured.
warning: shuttle with docking tag escape_shuttle could not find it's controller!
warning: shuttle with docking tag escape_pod_1 could not find it's controller!
warning: escape pod with station dock tag escape_pod_1_berth could not find it's dock target!
warning: shuttle with docking tag escape_pod_2 could not find it's controller!
warning: escape pod with station dock tag escape_pod_2_berth could not find it's dock target!
warning: shuttle with docking tag escape_pod_4 could not find it's controller!
warning: escape pod with station dock tag escape_pod_4_berth could not find it's dock target!
warning: shuttle with docking tag escape_pod_6 could not find it's controller!
warning: escape pod with station dock tag escape_pod_6_berth could not find it's dock target!
warning: shuttle with docking tag cryostorage_shuttle could not find it's controller!
warning: escape pod with station dock tag cryostorage_shuttle_berth could not find it's dock target!
warning: shuttle with docking tag large_escape_pod_1 could not find it's controller!
warning: escape pod with station dock tag large_escape_pod_1_berth could not find it's dock target!
warning: shuttle with docking tag large_escape_pod_2 could not find it's controller!
warning: escape pod with station dock tag large_escape_pod_2_berth could not find it's dock target!
warning: shuttle with docking tag centcom_shuttle could not find it's controller!
warning: shuttle with docking tag admin_shuttle could not find it's controller!
warning: shuttle with docking tag engineering_shuttle could not find it's controller!
warning: shuttle with docking tag mining_shuttle could not find it's controller!
warning: shuttle with docking tag research_shuttle could not find it's controller!
warning: shuttle with docking tag merc_shuttle could not find it's controller!
Daniel Wilson hits STOMPZILLA. Nothing happensm
Daniel Wilson hits STOMPZILLA. Nothing happensm
Left and right core slot windows are in the wrong direction.
on the left room of xenoflora, it lacks air, but not the other side.
Xenobiologists don't have access to the outpost shuttle dock.
This may just be that the technique was changed, but burns don't get fixed by using wire on them. If this was changed its a dumb as fuck change.
A bit odd to join ERTs. Wasn't able to join an admin forced ERT until I messed with aghosting/jumping around.
Latejoiners or anybody but him are not on the manifest.
Yup
Missing wire underneath the terminal.
See title.
Title.
Cycling to the mixing chamber it's self seems to work mostly fine, except that the external airlock doesn't work properly and must be forced to work properly. The dual end vent also does not seem to syphon.
Ship running 500,000W load from virtual blackout. Generators can only get half that at best.
Has no access requirements, along with the forensic's windoor.
Check zones:
-Bridge
-Hallway -- When evac is called, the flashing red leaks past certain areas. Zones on walls/etc.
-Locker room -- No red blinkey. But the evac zone beside it does. Looks odd.
-CMD Quarters - Fix bathroom zone.
See title.
ATTN @Neerti - Apparently your domain to remove it.
Does not function in current rotation.
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