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mc-server-bot's Issues

failed backups

make it so when a backup breaks it retries it on the next backup not just never backing up again until you restart the server?

also add a 'retry' timer in the config

Add more to .status

add:
server cpu use
global cpu use
server ram use
global ram use
average cpu temperature
disk read
disk write
server disk read
server disk write
disk active time
server disk active time

maybe:
per core cpu use
server per core cpu use

emoji

When an emoji is sent in the chat bridge such as 😄 put :smile: in minecraft chat.

Death regex

When someone dies put the death message in the chat bridge.

/me regex

in mc chat /me has a start at the beginning *grandmasterpaul2 is afk but in discord it is grandmasterpaul2 is afk see here.

Auto trim

java -jar \mcaselector-1.16.2.jar --mode delete --region --query "Palette = "air" OR Palette !contains "air" AND InhabitedTime < "5 minutes" AND #Entities = 0 AND Structures !contains "EndCity" OR Status != full"

Discord desink

Fix the stopping and starting server discord desink by printing server started when the bot sees itself put [13:44:08] [Server thread/INFO]: Done (6.794s)! Run /geyser help for help! in the discord channel

Too long messages in console

When It tries to print that: it errors out because it is over 2000 characters. Since the line can't be split can you print the first 2000 characters of it and then in a new message line was cut off or something?

[09:01:49] [main/INFO]: [FabricLoader] Loading 56 mods: [email protected]+a4467d2a95, [email protected]+3fa9f7c595, [email protected], [email protected]+f8ac1db295, com_github_shevek_parallelgzip@master-SNAPSHOT, [email protected], [email protected]+045df74f95, [email protected]+a89534ab95, [email protected]+a4467d2a95, [email protected]+9f0fb4b895, [email protected]+f8ac1db295, [email protected], [email protected]+a4467d2a95, [email protected]+f8ac1db295, [email protected], [email protected], [email protected]+c6a8ea8995, [email protected]+74cc3b2095, [email protected], [email protected]+f8ac1db295, [email protected], [email protected]+432ea18895, [email protected]+build.415-1.16, [email protected], [email protected]+fb0d9b0e95, [email protected]+e00ecb5f95, [email protected], [email protected]+b50ffc7b95, [email protected]+8724984195, [email protected], [email protected]+a4467d2a95, [email protected]+j1.2.0, [email protected]+build.7, [email protected]+2b46237995, [email protected]+a4467d2a95, [email protected], [email protected]+b7f9825d95, [email protected]+f8ac1db295, [email protected]+f8ac1db295, [email protected]+f8ac1db295, [email protected]+730711c695, [email protected]+f8ac1db295, [email protected], [email protected]+facf3bbf95, [email protected]+arne.1, [email protected]+059ea86695, [email protected]+ac8e8c5995, [email protected]+8367596d95, [email protected]+52d3083695, [email protected]+a4467d2a95, [email protected], [email protected]+b764ce9995, [email protected]+16acbe5b95, [email protected]+f8ac1db295, [email protected]+a4467d2a95, [email protected]+a4467d2a95

.say

basically that except no need for the fancy command

.say hi = on server `[Discord] Hi

tellraw @A ["",{"text":"[ Discord ]","color":"dark_blue"},{"text":"< "},{"text":"Polarbub","color":"orange"},{"text":" >"},{"text":"ur alt is now whitelisted"}]

One module crashing

When one module crashes it should crash the whole bot / reload that module.

.apply

Applications System:
End User Experience:
IN: #bot-spam
user: reacts to application message in #welcome
IN: DMs
bot: What is your ign?
User: their ign
Bot: What could you bring to the server?
Bot: Remember the more you give the more we have to work with.
User: their reason
Bot: Thank you for your application it will be soon reviewed

IN: #applications
Bot: User has Applied
Bot: Their ign is: IGN
Bot: Why they would like to be on Protosky is:
On a new line
Bot: their reason

Check, X and ⏰ are reacted by the bot to the final message

people can vote on letting the person in with the x and check

Once the 48 hour voting period is up someone with finish vote permission reacts with the alarm clock finishing the vote and making sure the person is okay to join if the vote is in favor OR 48 hours is up.

The application is then moved to #archived-apps

If the person is accepted then they are given the @server Member role and their ign is whitelisted with .exec whitelist add their ign.

Use of .exec help

.exec help would be used to show all commands available in the .exec category

.ip

Add .ip for my global ip. uses some sort of api for this

.bot command for carpet bots

.bot
options:
.bot spawn <bot name> <player to spawn at's name> (spawns a carpet bot)
.bot remove <bot name> (removes a bot)
and
.bot list (lists bots)

so .bot spawn bee Google_Alt
and .bot remove bee

and there is a bot cap of 5

I think carpet bots get removed at server restart so no need to write down the names of the bots in a .json file.

For the bot cap you could use a global variable that gets added to or subtracted from every time one of the commands is run.

If you wanted to go above and beyond you could at .stop save the all bots settings to a .json file to remember them for the next time the server is .started

Status command limit

Make the .status command have a cool down of 1 minute (except for server admins) to prevent spamming the command

.pcrestart

Add .pcrestart to restart the pc. I can make the bot start at system start using task scheduler

.update

Gets the latest github release and updates the bot's code.

Report command

Make a command to report players for hacking, bullying etc.

this will happen through dm with the bot where you will answer the questions the bot asks

q1: reason for report

q2: please give a detailed explanation of the issue

q3: minecraft ign

q4: discord name and tag for example DragonLord25#0001

Then the bot will say “thank you for the report a channel has been created and an admin will contact you ASAP” the bot will create a channel that only server admins and the person who made the report will have access to where they will talk about the issue. Also the command will not work on the server and using the command will only work over dms but the channel will be created in the distance server

to close the channel an admin will do .close in the channel only closing the channel the command was sent in

git

And the git backups don't work

[14:49:33] [Server thread/INFO]: [Server] Backing up
[14:49:34] [Server thread/INFO]: Automatic saving is now disabled
[14:49:35] [Server thread/INFO]: Saving the game (this may take a moment!)
[14:49:35] [Server thread/INFO]: Saved the game
GitError: fatal: Unable to create 'D:/protosky/.git/index.lock': File exists.

Another git process seems to be running in this repository, e.g.
an editor opened by 'git commit'. Please make sure all processes
are terminated then try again. If it still fails, a git process
may have crashed in this repository earlier:
remove the file manually to continue.

    at GitExecutorChain.onFatalException (D:\protosky\node_modules\simple-git\src\lib\runners\git-executor-chain.js:61:87)
    at GitExecutorChain.<anonymous> (D:\protosky\node_modules\simple-git\src\lib\runners\git-executor-chain.js:52:28)
    at Generator.throw (<anonymous>)
    at rejected (D:\protosky\node_modules\simple-git\src\lib\runners\git-executor-chain.js:6:65)
    at runMicrotasks (<anonymous>)
    at processTicksAndRejections (internal/process/task_queues.js:93:5) {
  task: {
    concatStdErr: false,
    onError: undefined,
    format: 'utf-8',
    parser: [Function: parser],
    commands: [ 'add', '.' ]
  }
}
GitError: error: pathspec '.' did not match any file(s) known to git

    at GitExecutorChain.onFatalException (D:\protosky\node_modules\simple-git\src\lib\runners\git-executor-chain.js:61:87)
    at GitExecutorChain.<anonymous> (D:\protosky\node_modules\simple-git\src\lib\runners\git-executor-chain.js:52:28)
    at Generator.throw (<anonymous>)
    at rejected (D:\protosky\node_modules\simple-git\src\lib\runners\git-executor-chain.js:6:65)
    at runMicrotasks (<anonymous>)
    at processTicksAndRejections (internal/process/task_queues.js:93:5) {
  task: {
    commands: [
      'commit',
      '-m',
      '1/21/2021, 2:49:36 PM',
      '.',
      '--author="Backup <Backup@localhost>"',
      '--allow-empty'
    ],
    format: 'utf-8',
    parser: [Function: parseCommitResult]
  }
}
[14:49:36] [Server thread/INFO]: Automatic saving is now enabled
(node:9404) UnhandledPromiseRejectionWarning: TypeError: Cannot read property 'commit' of undefined
    at Timeout._onTimeout (D:\protosky\bin\scripts\modules\BackupModule.js:70:100)
(node:9404) UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). To terminate the node process on unhandled promise rejection, use the CLI flag `--unhandled-rejections=strict` (see https://nodejs.org/api/cli.html#cli_unhandled_rejections_mode). (rejection id: 27)
Failed to retrieve the status of the server within time```

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