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igda-2022-gamejam's Introduction

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chmilk1 avatar dominic-griffith avatar epayne-87 avatar graham-sanders avatar maisic avatar poetahto avatar sixlegdragon avatar sonicpower2001 avatar

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sixlegdragon

igda-2022-gamejam's Issues

stage system

Each stage must have waves and stations that must be completed linearly before being completed.

Once a wave or station completes, move onto the next one.

If no more waves or stations are available, the stage finishes.

player controller improvements

acceleration to target velocity
hold shift to move slower (like touhou)
integrate death + respawn into gameplay
integrate sprite animations and death (if available)

enemy movement

Enemies must be able to control their position to make interesting patterns that you have to aim towards.

They must stay on screen until killed by player.

ship upgrades

At the store, player must be able to apply upgrades to their systems.

Current upgrades are:

  • Speed 1
  • Speed 2
  • Health 1
  • Health 2
  • Shotgun Spread
  • Bullet Speed
  • Bullet Size 1
  • Bullet Size 2

enemy weapons / attacks

enemies must have some way to kill players, be it shooting bullets or lasers or colliding with them.

main types are:

  • Bullet
  • Beam

dimensions

Player can press button to swap between "light" and "dark" dimension.

All entities (player, bullet, enemy) are assigned to a specific dimension, and can only interact with the same dimensions entities.

wave system

A wave must spawn a certain amount of enemies.

A wave must keep track of remaining enemies and signal completion when all have been killed.

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