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csgonavparse

This is a clone of the gonav repository, with the appropriate changes to fix bugs that hampered use in Go versions >= 1.14. The original repository description is

A Source Engine bot Nav file parser written in Go. This was written for CS:GO but will likely work with little or no modification for other Source titles. The specifics of the .nav format were reverse engineered using the information on Valve's wiki as a starting point. For more information on Source's Navigation Meshes see Valve's wiki: https://developer.valvesoftware.com/wiki/Navigation_Meshes

We cloned this repository and made the changes as it was necessary for the csgo data parsing package for Python.

Parsing .nav files

First, create a parser and pass in any Reader that contains the binary .nav file. This file game can be found in CSGO's game files. Then, call the Parse() method. Doing so will output a parsed NavMesh object which you can perform operations on. See an example below:

f, _ := os.Open("de_dust2.nav") // Open the file
parser := gonav.Parser{Reader: f} // Create the parser
mesh, _ := parser.Parse() // Parse the file
area := mesh.QuadTreeAreas.FindAreaByPoint(gonav.Vector3{10, 10, 10}, true) // Find the nav area that contains the world point {10, 10} with a Z-value closest to 10
fmt.Println(area)

Further examples are available in the examples directory.

Path Finding

This library also supports path finding across nav meshes via an A* implementation.

bombsiteA := mesh.GetPlaceByName("BombsiteA")
aCenter, _ := bombsiteA.GetEstimatedCenter()
aArea := mesh.GetNearestArea(aCenter, false)
bombsiteB := mesh.GetPlaceByName("BombsiteB")
bCenter, _ := bombsiteB.GetEstimatedCenter()
bArea := mesh.GetNearestArea(bCenter, false)
path, _ := gonav.SimpleBuildShortestPath(aArea, bArea)

for _, currNode := range path.Nodes {
	fmt.Println(currNode.Area)
}

Example output of path finding from the center of A-site on de_nuke to the center of B-site:

Path length: 2381.591
AreaID: 1419 [BombsiteA] @ {{675 -925 -414.96875}, {700 -900 -415.35532}}
AreaID: 7 [BombsiteA] @ {{575 -1325 -415.96875}, {950 -925 -415.96875}}
AreaID: 2285 [BombsiteA] @ {{550 -1300 -415.96875}, {575 -1225 -415.96875}}
AreaID: 3107 [BombsiteA] @ {{500 -1400 -415.96875}, {550 -1225 -415.96875}}
AreaID: 3368 [BombsiteA] @ {{475 -1375 -415.96875}, {500 -1225 -415.96875}}
AreaID: 3076 [BombsiteA] @ {{425 -1375 -415.96875}, {475 -1325 -415.96875}}
AreaID: 3075 [BombsiteA] @ {{425 -1400 -415.96875}, {475 -1375 -415.96875}}
AreaID: 1673 [Vents] @ {{425 -1450 -607.96875}, {625 -1425 -607.96875}}
AreaID: 700 [Vents] @ {{625 -1525 -607.96875}, {650 -1425 -607.96875}}
AreaID: 2478 [Vents] @ {{650 -1450 -607.96875}, {700 -1425 -607.96875}}
AreaID: 2479 [Vents] @ {{700 -1450 -607.96875}, {750 -1425 -607.96875}}
AreaID: 2477 [Vents] @ {{750 -1450 -607.96875}, {825 -1425 -607.96875}}
AreaID: 2300 [Vents] @ {{825 -1450 -607.96875}, {850 -1400 -607.96875}}
AreaID: 2301 [Vents] @ {{825 -1400 -607.96875}, {850 -1350 -607.96875}}
AreaID: 1690 [Vents] @ {{825 -1350 -607.96875}, {850 -1325 -639.96875}}
AreaID: 2265 [BombsiteB] @ {{775 -1325 -639.96875}, {900 -1275 -639.96875}}
AreaID: 3589 [BombsiteB] @ {{900 -1325 -639.96875}, {950 -1275 -639.96875}}
AreaID: 3591 [BombsiteB] @ {{900 -1275 -639.96875}, {950 -1050 -639.96875}}
AreaID: 3593 [BombsiteB] @ {{900 -1050 -639.96875}, {950 -900 -639.96875}}
AreaID: 2490 [BombsiteB] @ {{878 -1050 -597.96875}, {888 -900 -597.96875}}
AreaID: 2690 [BombsiteB] @ {{850 -1050 -767.96875}, {888 -900 -768.9288}}
AreaID: 3500 [BombsiteB] @ {{550 -1075 -770.25446}, {850 -900 -767.96875}}
AreaID: 3502 [BombsiteB] @ {{550 -900 -769.49255}, {850 -725 -767.96875}}

License

The text below is the LICENSE text in the original repository as of May 18, 2020.

This source is licensed under the GNU AFFERO GENERAL PUBLIC LICENSE. If this license is not acceptable for your project, let me know. Additionally, more feature-rich versions of this library exist, written in C# and C++, and can be licensed upon request.

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