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View Code? Open in Web Editor NEWA Sega Master System emulator
License: GNU General Public License v3.0
A Sega Master System emulator
License: GNU General Public License v3.0
This project is being developed as an educational exercise to learn how to emulate the Sega Master System and how the internals of the console work. Usage: Provide a path to a ROM File name as a command line parameter when launching on the command line. (e.g './MasterNostalgia "roms/zexall.sms"', or drag a ROM file onto the emulator's executable using your operating system's file manager) Default controls: Control pad 1 button 1: A Control pad 1 button 2: S Control pad 1 d-pad: Arrow keys Pause: P Quit: ESC The default controls and video display settings can be customised/configured in the config.json file in the same directory as the emulator's executable, the emulator will create one with the default values if one does not exist. Compiling/building: Requires the SFML 2.5.1 library to be installed on your system compiled for your C++ compiler (https://www.sfml-dev.org/), SFML has pre-built binaries for some compiler versions, you can also choose to compile it yourself or install it through your Linux distribution's package manager (or Homebrew on macOS). Please see their website for more details. Also requires CMake (https://cmake.org/), this can usually be installed through your operating system's package manager. Once your system has the above packages installed, the following terminal commands should build the project: cd (directory where MasterNostalgia was cloned into) mkdir build cd build cmake .. make (Replace "make" with mingw32-make if using MinGW to build on Windows.) Throughout this project I am using the following information sources throughout development: - Z80 Instruction Set & flag behaviour https://clrhome.org/table/ http://z80-heaven.wikidot.com/instructions-set http://www.z80.info/zip/z80-documented.pdf https://gist.github.com/drhelius/8497817 - Emulator development information and code examples (Parts of the project, mostly memory/mapping code and the current VDP implementation are heavily influenced by this): http://www.codeslinger.co.uk/pages/projects/mastersystem/hardware.html (and other pages in the Master System section on here) - General Master System hardware information: https://www.smspower.org/Development/Index https://segaretro.org/Sega_Master_System_Technical_Documentation_(1998-06-10) https://github.com/franckverrot/EmulationResources/blob/master/consoles/sms-gg/Sega%20Master%20System%20VDP%20documentation.txt http://www.cs.columbia.edu/~sedwards/papers/TMS9918.pdf
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