Godot Wild Jam 55
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Godot Wild Jam 55
For CrimSound level design.
Some events require checkpoint thresholds.
player should be able to jump onto the back of the eagle, or scratch the vacuum cleaner bag from behind.
They need hitbox areas, code for invoking death, audio events, death animations, corpse meshes.
I created a rudimentary lose screen. We could still add animatics or a dialogic interlude.
Birdcat reports that killing vacuum cleaners can sometimes crash the game.
Also, they don't move in birdcat's game.
I promised KingRonnocJ I could queue music randomly.
Players want to be able to play the game with reasonably high frame rates, even on slower computers.
Add a "low-spec" option to the settings menu.
Add a script to all the world environment nodes which respects a global variable for low-spec option.
Player must lure hair dryer to leap into the water. Otherwise they're indestructible.
We have to be able to instantiate the level with the player at a secondary spawn point sometimes.
shrink the grid map on LivingRoom, Attic, Bathroom.
some doors and switches should have a persistent state.
ie: once you unlock it, it stays open for good, no matter how many times you reload the level.
RonnocJ wants different music in each level, so we don't need to use stage_manager.gd to play continuous music.
But we want a short musical bridge during the scene transition.
dogs.
hair dryers.
vacuums
anything big and loud really
aluminum foil
water
figure out where ability unlocks go and put them in the levels.
If player stays in a zone too long, hints should appear.
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