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wap's Issues

Jetpack Particle Effect

Little bit of smoke and fire going opposite the trajectory of the transform in world space

Basic Networked Multiplayer

Need to create a basic networked multiplayer game where the penguins can move around in. Basic walking functionality will be implemented here.

Add Bellyslide Functionality

  • Set animation bool that we are in belly slide
  • Add a sound to signify it starting
  • Add a dragging sound effect when velocity is over a certain value
  • Enable a particle effect of snow flying behind the penguin (make sure to do world space)
  • Either add/scale the velocity or switch physics materials to get more momentum going?
  • Revert changes but maintain velocity (decreasing over time to a normal value) when coming out

Add Other Assets

Need to create and/or find assets for the following:

  • Penguin(s) Model
  • Rocket Launcher Model
  • Jetpack Model

Rocket functionality

Field for blast radius
Field for speed
Travel in direction spawned
OnCollision

  • if player
    • Do direct damage (check if shooter or not to scale)
  • foreach physics object within blast radius sphere
    • apply damage scaled with distance
    • apply impulse forces on collision normal
  • Instantiate Explosion effect & Particles
  • Destroy self

Rocket Launcher Functionality

Listen for Player's OnFire event
Check if sufficient ammo on server
if so
Ask server to spawn Rocket projectile with proper attributes
Play particle and other graphics effects (animations, sprites)

Jetpack functionality

Check on server if available thrust
If so, ask server to add upward velocity to player rigidbody

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