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NXEngine-evo

This is a somewhat rewrite/refactored version of nxengine It tends to be more portable and use cleaner code.

What done:

  • Port to SDL2 ( thanks to https://github.com/PIlin/NXEngine-iOS )
  • More resolutions and widescreen support up to FullHD (thanks to https://github.com/EXL/NXEngine )
  • Fullscreen for any resolution
  • Gamepad with force-feedback support.
  • Header-dependency hell cleaned up. No more autogenerated headers
  • Cleaned up nx.h
  • Lists/maps from haiku replaced with std::vector/map
  • smalfont -> smallfont
  • removed built-in data extractor
  • removed replays, as they were buggy/not implemented anyway

Look in TODO for upcoming features

May (and most definitely) contain bugs.

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