Comments (1)
Entities are now rendered (but lack animation and dynamic models), so the rest of this will move into the Project tab
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Related Issues (20)
- menu background image is flipped in the x direction.
- It seems like most windows cannot be moved anymore
- Fog is broken when the camera is inside of a partial block, like stairs.
- Invalid Free when closing the game from the menu.
- The Chunks on the server are not accessed in a thread-safe way.
- Lighting doesn't update when removing a block under a torch
- Sort the creative inventory
- Larger Hotbar HOT 1
- Keybindings for Hotbar Slots
- Chalk cliffs
- Block inventory item textures
- Support for more modern mesh formats (.gltf) (.m3d) (.abc) (.dae) HOT 1
- Regularly store the chunk and world data to reduce the impact of crashes and power loss on the save file.
- Store more chunks around edited blocks to reduce the impact of terrain generation changes.
- Store biome and height maps around the players base to reduce the impact of terrain generation changes.
- Chunk loading produces incorrect blocks when the game is launched in wine.
- Create a continuous integration step that checks if the game compiles on all platforms.
- Make the game cross compile to linux
- Fences lose state when loaded from save HOT 1
- Send updated LOD chunks back to the clients
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from cubyz.