Comments (1)
For now I would like to keep dependencies low and I think a simple, human-readable format such as obj #290 is perfect.
That being said it might make sense to consider other formats in the future.
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Related Issues (20)
- Network transfer gets stuck with 100% packet when trying to send large amounts of data at once (~5 GB)
- Optimize chunkRequest protocol
- Rethink the ThreadPool
- The maximum network bandwidth is suboptimal.
- Choose a better allocator for the networking
- Improve the `Connection.collectPackets` so it doesn't iterate through all packets of the current bit of data every time a new packet is received.
- Improve the packet acknowledgement system so it always sends acknoledgements for all packets.
- The `Invite` button shouldn't be visible on a non-local client.
- Increase wavelength of the mountain noise. HOT 1
- Mac Inputs HOT 1
- Trackpad QoL HOT 1
- New name for Cubyz HOT 6
- Chat QoL HOT 1
- GPU-driven Rendering Goals HOT 3
- json.zig: Allow easily loading/storing vectors from `get` and `put`
- CaveBiomeMap.getBiomeAndSeed does not return a seed for surface biomes.
- Show performance of threadpool tasks HOT 1
- Cubyz crashes when trying to close game when music is playing
- Escaping chat through Escape key will not unfocus the cursor HOT 1
- Caves are too dark HOT 1
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