pistonnoob / ai4u Goto Github PK
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Automatically exported from code.google.com/p/ai4u
What steps will reproduce the problem?
1. launch the game
2. make a move
What is the expected output? What do you see instead?
second move is played by X again, instead of O.
Original issue reported on code.google.com by igal1987
on 13 Jun 2009 at 10:26
The Minimax implementation only contains a one level implementation.
Extend it to get a depth threshold.
Original issue reported on code.google.com by igal1987
on 10 Mar 2010 at 12:00
I was looking at the code, and got a bit perplexed. The goal of the method
is to return a random value from a given collection. It could all be summed
in a line reading:
return collection[nextInt(collection.size())];
Or in more lines, if iterators are used. But the loop was there in between
the really necessary lines of code. It seemed to me then that the entire
purpose of the loop is to add randomness to the method, but it does so in a
confusing manner. Since it is very unclear from reading the loop how long
it will run.
When I tried to calculate the amount of steps of the loop they seemed to me
random by themselves. The chance that the loop will stop at the next step
is bigger from the previous by a constant factor.
My point is that if the entire purpose of the loop is to add more
randomness to the method, why not create a simpler one or skip it
altogether as is done in the other pickRandom method?
Original issue reported on code.google.com by [email protected]
on 16 Feb 2009 at 10:11
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