Comments (6)
OpenGL 3.2 use GLSL 1.50
gfx_graphics not include this shaders
from gfx_graphics.
Can add them back from an earlier commit.
from gfx_graphics.
shaders macro is gone
from gfx_graphics.
Can do like I in gfx_cube
from gfx_graphics.
Good idea!
from gfx_graphics.
Nice! I didn't expect that would screw up OSX so badly.
from gfx_graphics.
Related Issues (20)
- Correct gamma HOT 4
- Improve performance for colored graphics HOT 3
- Use alpha bit method from Gfx in `has_texture_alpha`
- Convert color to sRGB when drawing glyph HOT 3
- Old graphics cards does not support sRGB conversion HOT 1
- Window content not resizing on Windows HOT 6
- Make `Gfx2d::draw` take closure with generic return type
- Use the new shader output names convention
- Make `GfxGraphics::encoder` public HOT 1
- Use of undeclared type or module `gfx`
- warning: `$crate` may not be imported HOT 3
- Compile error: error[E0432]: unresolved import `` HOT 2
- Breakage in Rust 1.15 Beta HOT 4
- GlyphCache constructor should take in-memory font
- glyph::Error is not std:error::Error HOT 5
- Clipped image not showing up in "draw_state" example
- Can't treat gfx_graphics as Graphics HOT 5
- Cannot compile due to stb_truetype 0.2.5 HOT 5
- `Stencil::Increment` does not seem to work.
- Scissor width and height are not proportional to scale_factor HOT 1
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from gfx_graphics.