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Comments (6)

bvssvni avatar bvssvni commented on September 2, 2024

Use window.draw_size().

from gfx_graphics.

alvaro-cuesta avatar alvaro-cuesta commented on September 2, 2024

@bvssvni the problem is not the draw size (both window.draw_size() and c.get_view_size() change as I resize the window). The problem persists anyways.

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bvssvni avatar bvssvni commented on September 2, 2024

Here is the fixed code:

extern crate piston_window;
extern crate sdl2_window;

use piston_window::*;
use sdl2_window::Sdl2Window;

fn main() {
    let mut window: PistonWindow<Sdl2Window> =
        WindowSettings::new("Resize bug", [640, 480])
        .exit_on_esc(true)
        .build()
        .unwrap();

    while let Some(e) = window.next() {
        let size = window.size();
        window.draw_2d(&e, |c, g| {
            clear([0.0, 0.0, 0.0, 1.0], g);

            let (w, h) = (size.width as f64, size.height as f64);

            rectangle(
                [0.1, 0.6, 0.3, 1.0],
                [0.0, 0.0, w/2.0, h/2.0],
                c.transform, g
            );

            rectangle(
                [0.1, 0.6, 0.3, 1.0],
                [w/2.0, h/2.0, w/2.0, h/2.0],
                c.transform, g
            );
        });
    }
}
  • piston is reexported in piston_window, so you do not need both
  • call window.next() since it does proper cleanup and resizes the frame targets

from gfx_graphics.

alvaro-cuesta avatar alvaro-cuesta commented on September 2, 2024

The window.next() instead of .events() fixed it, thanks!

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kvark avatar kvark commented on September 2, 2024

Thanks @bvssvni !

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Xaeroxe avatar Xaeroxe commented on September 2, 2024

@bvssvni Thanks! That's great that this works. Although it seems the tutorials and examples could use some updating as some of them use events.next() currently.

from gfx_graphics.

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