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Automatically exported from code.google.com/p/cfg-loader
What steps will reproduce the problem?
1. i play at zack & wiki
2. when i press the shutdown key or go at main menu
3. the wii freeze :(
What is the expected output? What do you see instead?
total freeze
What version of the loader are you using?
56
What is your System Menu version (e.g. 4.2u)?
4.2e
What is your media type (HDD, USB Flash, SD/SDHC)?
hdd
How is your media formatted (wbfs, fat32, ntfs)?
ntfs
Which cios are you using and which version (222, 249v??)?
222 or 249 is the same error
Please provide any additional information below.
nope
Original issue reported on code.google.com by [email protected]
on 22 Mar 2010 at 6:01
What steps will reproduce the problem?
1.I try to load SSBB with cheats(braw+)
2.Black screen
3.
What is the expected output? What do you see instead?
Play SSBB with brawl+ textures
What version of the loader are you using?
55a
What is your System Menu version (e.g. 4.2u)?
4.0u
What is your media type (HDD, USB Flash, SD/SDHC)?
HDD Sansumg 500gb
How is your media formatted (wbfs, fat32, ntfs)?
ntfs
Which cios are you using and which version (222, 249v??)?
249v17
Please provide any additional information below.
How use brawl+ textures??
Thanks
Original issue reported on code.google.com by [email protected]
on 5 Mar 2010 at 2:27
What steps will reproduce the problem?
1. Use a USB drive with several partitions. WBFS partition is not the first
partition.
2. Select the game
3. Start the game
=> The wii stay on the message 'Booting wii game, please wait ...'
Issue find with 50 & 50c version. cIOS249.
Original issue reported on code.google.com by [email protected]
on 23 Dec 2009 at 1:58
What steps will reproduce the problem?
1.Use of USB loader CFG with Fat or NTFS partition disc
2.I have CIOS 222, 223 and 249 installed
3.
What is the expected output? What do you see instead?
I cannot choose IOS249 in the game's option
What version of the loader are you using?
I try 51 using Fat version or normal version
CIOS249 38rev17
What is your System Menu version (e.g. 4.2u)?
4.1E
Regards
What is your media type (HDD, USB Flash, SD/SDHC)?
How is your media formatted (wbfs, fat32, ntfs)?
Which cios are you using and which version (222, 249v??)?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 1 Feb 2010 at 6:30
using cIOS249 r17 and 222-mload for fat support.
when usbgecko is connected and wiird is startet the loader recognizes the
gecko and says that no cheat codes found an debugging is enabled. then the
wiird could connect but gets on version command an 0x00 and after the
nintento screen is gone the gecko could not connect.
i've only tested it on final fantasy crystal bearers but will try it
tomorrow on other games too. tomorrow i will try it with the original dvd
and geckoos.
Original issue reported on code.google.com by [email protected]
on 17 Feb 2010 at 11:00
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the loader are you using?
v52.b
What is your System Menu version (e.g. 4.2u)?
4.2
What is your media type (HDD, USB Flash, SD/SDHC)?
HDD 1.5Tb
How is your media formatted (wbfs, fat32, ntfs)?
ntfs
Which cios are you using and which version (222, 249v??)?
222
Please provide any additional information below.
when it's possible write game.wbfs direct to partition in format ntfs ???
Original issue reported on code.google.com by [email protected]
on 1 Feb 2010 at 2:27
it is very little issue.
What steps will reproduce the problem?
1. a lot of titles are installed that needs 10 or more pages in 2D mode menu.
2. when it display the after page 10 (ex. 10/11), changing line will be
caused and the top line will be moved out of screen.
What version of the loader are you using?
v56
Original issue reported on code.google.com by [email protected]
on 20 Mar 2010 at 4:47
What steps will reproduce the problem?
1. USE CFG-USB Fat version
2. Plug USB drive in
3. Start cfg-USB
What is the expected output? What do you see instead?
Expected = cfg-usb loader detects my usb drive.
Instead = cfg-usb loader starts 30-second countdown, and it doesn't see my
drive until I re-insert the drive. Also it will see it if I just insert
any time during the countdown.
What version of the product are you using? On what operating system?
cfg49 fat. I will try 50b2 later on today.
Please provide any additional information below.
I'm using a 16GB USB flash drive. My friend is using a 120GB USB hard
drive and experiences the same issue.
It seems that cfg-usb loader needs to re-initialize the usb port so it will
recognize our drives without having to remove them.
Original issue reported on code.google.com by [email protected]
on 15 Dec 2009 at 1:59
Do you think you could add support for nand emulation(like TRiiForce) It
would be so much easier to use as you would not have to use different
loaders for WiiWare and VC.
Thanks,
Sid
Original issue reported on code.google.com by [email protected]
on 27 Feb 2010 at 4:53
Check automaticaly for a new version at start it said if you want update or
dont. Like several homebrew wii utilities have (for example: homebrew brownser)
Logicaly, with its corresponding option ( 0 or 1) in the config file to do
or not do it.
Original issue reported on code.google.com by [email protected]
on 14 Jan 2010 at 5:48
I have the content of "inSD" in the SD
I have covers in the directory "images" of the ntfs drive
I have games in "wbfs" directory of ntfs drive.
What steps will reproduce the problem?
1. I use SD to start cfg-loader.
2. I extrat the SD to do that cfg-loader doen´t use it more.
What is the expected output? What do you see instead?
Expected: cfg-loader use ntfs drive to load images and config files.
Saw: cfg-loader can not update and can not dowload covers because it tries
save the files in the SD.
What version of the product are you using? On what operating system?
50c in menu 4.1E with hbc, waninkoko 249 ios and hermes 222 ios.
Please provide any additional information below.
I tried use the ntfs drive as unique storage system that had homebrew apps
(cfg-loader and other apps like ftpii, hblauncher, etc), covers and wbfs
backup files, the problem is that actualy homebrew channel does not support
ntfs in usb drive (only support fat/fat32).
My alternative is launch cfg-loader dol from a small SD (like a 256 Mbs)
and only use the SD to do it, and that cfg-loader read config files,
themes, and covers from ntfs drive. A faster solution may be thar in the
global setting can you change the cfg-loader path. Now cfg-loader only show
the data and does not allow to change it.
Original issue reported on code.google.com by [email protected]
on 22 Dec 2009 at 1:38
What steps will reproduce the problem?
1. Have lotsa games (80+?)
2. View in Carosel/coverflow mode
3. Crash
What is the expected output?
Coverflow mode.
What do you see instead?
Covers loading and showing up on game icons then
Some debugging to console then
graphics buffer corruption of some sort then
hang
What version of the product are you using? On what operating system?
cfg50, cfg51b3
Please provide any additional information below.
I can D-pad down out of Carosel/Coverflow before enough covers load and
into a flat/2d view without crashing.
Original issue reported on code.google.com by [email protected]
on 14 Jan 2010 at 4:21
I like to see cfg-loader to startup without a HDD and if a HDD will be
plugged in it will access to it.
USB-Loader-GX has that feature and I like it a lot instead of the 30
seconds countdown of cfg-loader.
http://code.google.com/p/usbloader-gui/source/detail?r=881
Maybe it is also be possible to remove the HDD and cfg-loader shows that it
was removed?!
Original issue reported on code.google.com by [email protected]
on 23 Feb 2010 at 1:56
What steps will reproduce the problem?
1.ntfs patition can't remove game
2.
3.
What is the expected output? What do you see instead?
What version of the loader are you using?
56
What is your System Menu version (e.g. 4.2u)?
4.1U
What is your media type (HDD, USB Flash, SD/SDHC)?
HDD
How is your media formatted (wbfs, fat32, ntfs)?
ntfs
Which cios are you using and which version (222, 249v??)?
249
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 30 Mar 2010 at 2:24
It would be nice to see more info about the selected game when browsing
the games in list mode:
1: Show an icon if a cheat file is available on HDD for the game
2: Show icons for each controller type supported by the game
The cheat file availability could also be a part of the filtering function.
Original issue reported on code.google.com by [email protected]
on 22 Feb 2010 at 8:25
Game: Final Fantasy Crystal Bearers PAL
Loader: 54b
Wii: 4.2e
cIOS: 222-mload rev 4 (for fat hdd), 249 rev 17 (in loader config)
In config wiird = 2, orcania = 1 (seems not to be the problem)
In game options orcania and playlog off...all other options default values.
Game starts...and when loading a savegame the wii will freeze.
By using the cfg-loader 53 loading the same savegame will work fine.
Original issue reported on code.google.com by [email protected]
on 27 Feb 2010 at 12:35
Hello oggzee and DoctorClipper.
I don't know what is the meaning of SVN if you don't upload the affected
files to a new revision, beacuse if you want go back any change you don't
have the file in subversion.
Upload only the updates.txt can give to confusion in a future if anybody
will want continue the project because he will not know when go back to a
revision or not.
I suggest only upload to SVN when you want upload the source code with
changes, to mantain syncronized the SVN changes description with the real
changes made in all files of soure code.
Anywere this is not a obligation, you can do it what you want always that
you mantain this great application :D.
Original issue reported on code.google.com by [email protected]
on 4 Mar 2010 at 3:11
It is already possible to dump to ntfs??
when will it be possible?
good job
greets
Original issue reported on code.google.com by [email protected]
on 24 Feb 2010 at 5:31
What steps will reproduce the problem?
1. make
What is the expected output?
gcc -Wall -W -O -Ilibwbfs -I. -D_LARGEFILE_SOURCE -DLARGE_FILES
-D_FILE_OFFSET_BITS=64
-c wbfs.c -o wbfs.o
What do you see instead?
gcc -Wall -W -O -Ilibwbfs -I. -DLARGE_FILES -D_FILE_OFFSET_BITS=64 -c wbfs.c
-o wbfs.o
wbfs.c: In function `read_wii_file':
wbfs.c:214: warning: implicit declaration of function `fseeko'
wbfs.c: In function `get_iso_info':
wbfs.c:1257: warning: implicit declaration of function `ftello'
What version of the loader are you using?
wbfs_file 2.8
Please provide any additional information below.
Based on research, _LARGEFILE_SOURCE must be defined in CFLAGS so that stdio.h
includes the
definition for fseeko/ftello. It will compile with a warning if this is not
included, but will not run
properly. (This is true for the distribution I am running under, which I think
is Debian (on
SPARC), but I am not positive.)
http://bugs.gentoo.org/show_bug.cgi?id=203651
Original issue reported on code.google.com by [email protected]
on 6 Feb 2010 at 6:24
What steps will reproduce the problem?
1. load cfgloader from hbc
2. select a game with cios 224
3. start to play the game
What is the expected output?
Play normally with my wiimote.
What do you see instead?
During the play my wiimote stops respondig to my actions.
What version of the loader are you using?
cfgloader 54b
What is your System Menu version (e.g. 4.2u)?
4.1e
What is your media type (HDD, USB Flash, SD/SDHC)?
HDD
How is your media formatted (wbfs, fat32, ntfs)?
two partitions one is fat32 and the other is ntfs
Which cios are you using and which version (222, 249v??)?
222(base 38)/223(base 37)/224(base 57)/202(base 57) v5
249/250(base 38) rev 17
Please provide any additional information below.
I have tried excite truck, truck racer and mario kards games.
Original issue reported on code.google.com by [email protected]
on 28 Feb 2010 at 12:32
i hope add 480P in video mode,because mp1&2 no display by Component cable
thanks for your read
Original issue reported on code.google.com by [email protected]
on 9 Apr 2010 at 2:10
What steps will reproduce the problem?
1. Install IOS249 R18 base 57/70
2. Run cfg-loader
What is the expected output? What do you see instead?
No covers or custom configs are loaded. Covers cannot be downloaded.
Anything SD related does not work. I assume the SD card is not readable...
The issue disappears when reverting to IOS249 R17. Cfg-loader is the only
affected program when using 249 R18, all other programs read/write the SD fine.
What version of the loader are you using?
55a
What is your System Menu version (e.g. 4.2u)?
4.2u
What is your media type (HDD, USB Flash, SD/SDHC)?
SD (4GB Sandisk with FAT), 80GB external with WBFS
Which cios are you using and which version (222, 249v??)?
222r5, 249r18
Original issue reported on code.google.com by [email protected]
on 4 Mar 2010 at 7:00
The loader v 54b3 sais that have support for ios249rev18, but I can not
select this ios in the game configuration in my fat32 usb disk..
Original issue reported on code.google.com by [email protected]
on 1 Mar 2010 at 2:35
Please,
Can you be more exhaustive with the description of the uploaded files in
code.google.com?
Putting the list of changes, bug fixed, features, ...
It will help to the people if he or she need download the new file or need
wait a litle more to another version with the changes wanted.
Very thanks for it.
Original issue reported on code.google.com by [email protected]
on 31 Dec 2009 at 2:38
I'ld like to compress iso files having the WBFS not only named with the
Id-code but with code+title (as the subdir or the txt file- Example:
R3DPS5-[Dream_Pinball_3d].wbfs) or game-title (Dream_Pinball_3d.wbfs), or
game+code (Dream_Pinball_3d-[R3DPS5]).
maybe a parameter with -Rit (-Rename: with ID-[Name]), -Rti (Rename
Name-[ID]) -Ri (only ID, actual dafault) -Rn (only Name) should be nice:
only ID is less easy to read/share as title in a list, if WBFS wants to be
the standard in wii backups..
Original issue reported on code.google.com by [email protected]
on 28 Dec 2009 at 3:10
what is the different to version normal *.dol and version *-fat.dol ???
Original issue reported on code.google.com by [email protected]
on 6 Mar 2010 at 1:16
Give support for the recently cios 249 rev18.
The main new features are: support for fat,mload,nand emulation and can
select the IOS base.
The complete changelog in english:
http://www.demonoid.com/files/details/2153912/1550444/
official link
http://www.teknoconsolas.es/blogs/waninkoko
Original issue reported on code.google.com by [email protected]
on 28 Feb 2010 at 12:18
When I put the home button the loader does not prompt if I want currenly do
it only return to the homebrew channel without prompt anything.
I accidentaly pressed it several times and I did need to start the loader
again, a warning asking to continue, close or return to wii (in this case
whould be hbc) like the rest of original games will prevent an accidental
pressed home button.
Original issue reported on code.google.com by [email protected]
on 31 Dec 2009 at 2:29
Please provide any additional information below.
There is still old source code r128 on public read only svn. No update till
Feb 24.
http://cfg-loader.googlecode.com/svn/trunk/
When will you put new source code to public svn?
I want to apply an patch, home key menu, select
shutdown/unlock/exit/reboot from menu. I set auto booting cfg ul by
using priiloader while power on, and I feel its easier if cfg ul can shutdown
wii by home key menu.
Original issue reported on code.google.com by [email protected]
on 7 Mar 2010 at 5:55
What steps will reproduce the problem?
1. in SD:/usb-loader, there is RHD.wdm file which the following content is
written.
#The House of the Dead 2&3
2
0
The House of the Dead 2
hod2
1
0
The House of the Dead 3
main
1
2. choosing "Disc" from alt dol menu will prompt the following when
starting the game.
main.dol
SD
Disc
hod2.dol
hod3.dol
Disc Plus:
The House of the Dead 2
The House of the Dead 3
3. when "The House of the Dead 2" is selected, it seems started with main.dol.
What is the expected output? What do you see instead?
when starting, the following is displayed.
>> hod2 (1)
What version of the loader are you using?
v56(release)
What is your System Menu version (e.g. 4.2u)?
4.2J
What is your media type (HDD, USB Flash, SD/SDHC)?
HDD
How is your media formatted (wbfs, fat32, ntfs)?
fat32
Which cios are you using and which version (222, 249v??)?
249v19
Please provide any additional information below.
when "hod2.dol" is selected, the alt dol function seems to operate correctly.
Original issue reported on code.google.com by [email protected]
on 19 Mar 2010 at 2:50
What steps will reproduce the problem?
1. Change to second theme (like wii system menu style)
What is the expected output? What do you see instead?
I view in the image a circle with a minus inside that near sais remove.
I spected see "main menu" instead of "remove"
What version of the loader are you using?
all versions
What is your System Menu version (e.g. 4.2u)?
4.1e
What is your media type (HDD, USB Flash, SD/SDHC)?
HDD
How is your media formatted (wbfs, fat32, ntfs)?
ntfs
Which cios are you using and which version (222, 249v??)?
222
Please provide any additional information below.
Other think is that like is a written text in the image always is in
english instead of my selected language.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2010 at 3:17
I like to request the new feature "NAND Emulation" for WADs like uLoader
4.8/4.9 does. And of course a screen to select and start installed channels.
- Wiiware/VC games emulation
- Wiiware/VC/DLC content installer (Copy wads to sd:/nand/install or
usb:/nand/install)
- Option to redirect to x:/nand/ when seeking downloadable content (DLC)
when saves are emulated in nand2, 3 or 4
Original issue reported on code.google.com by [email protected]
on 5 Mar 2010 at 11:28
What steps will reproduce the problem?
1. Install Lego Rock Band
2. Download covers
3. See failed corrupted image drawing and debug console output
What is the expected output? What do you see instead?
- Having a image placeholder like a frowny face cover or something instead
of the failed draw.
- Having a way to delete cover img files would be nice rather than having
to go in the SD card and delete them manually.
What version of the product are you using? On what operating system?
cfg50, cfg51b3
Please provide any additional information below.
Thanks for all the hard work guys.
I love this program :-)
Original issue reported on code.google.com by [email protected]
on 14 Jan 2010 at 4:30
The wbfs_file build for Mac is somewhat slow using external devices.
WBFS for Mac had the same speed issue until /dev/rdisk was implemented
instead of /dev/disk to obtain faster access:
http://gbatemp.net/index.php?showtopic=144446&view=findpost&p=1887020
Maybe it can be solved that way too. Thanks!
Original issue reported on code.google.com by [email protected]
on 22 Feb 2010 at 12:23
in the back cover image the image is pixelated and unreadable.
system menu 4.2
2gb fat32 sd card
80gb wbfs hdd
Original issue reported on code.google.com by [email protected]
on 29 Jan 2010 at 2:26
Hdd with ntfs partitom..
What means the failure: get_frag_list:31
-usb-loader gx(rev919) and cfg(55b3) (wbfs partition)..is ok
-usb-loader gx(rev919) and cfg(55b3) (fat32 partition)..is ok
but
-usb-loader gx(rev919) and cfg(55b3) (ntfs partition)
error
- ntfs getf: -31
- get_frag_list: -31
Cios x rev18
and hermes v5
Original issue reported on code.google.com by [email protected]
on 9 Mar 2010 at 1:47
What steps will reproduce the problem?
1.get 29 or more games
2.download all missing cover images
3.scroll through and wait
What is the expected output? What do you see instead?
it crashes to the menu after loading most of the images
What version of the loader are you using?
cfg52b
What is your System Menu version (e.g. 4.2u)?
4.2u
What is your media type (HDD, USB Flash, SD/SDHC)?
1TB hdd
How is your media formatted (wbfs, fat32, ntfs)?
wbfs
Which cios are you using and which version (222, 249v??)?
222 mload
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 5 Feb 2010 at 12:39
Does cfg-loader boot backup GameCube discs? I saw that feature in an
earlier version but am not sure if it is still supported.
-Thanks
Original issue reported on code.google.com by [email protected]
on 3 Mar 2010 at 12:49
I have wrongly formatted my wbfs hard disk with "wbfs_file.exe INIT".
There is a way to recover the partition with all my games?
Thanks
Original issue reported on code.google.com by [email protected]
on 26 Dec 2009 at 1:22
What steps will reproduce the problem?
1. Put your wbfs file in sd:\wbfs\
2. Start Configurable Loader
3. Important no USB storage device inserted
What is the expected output?
The program show the game (readed from the sd card (sd:\wbfs\)
What do you see instead?
The program not read the file and show the messaege errore ret -1
no USB storage device in usb0
What version of the product are you using?
I have tried with cfg46-fat.dol and cfg47b2-fat.dol
On what operating system?
Wii with firmware 4.0e
cIOS 249 rev14
cIOS 222 rev4 -- installed with option ios38 (default)
cIOS 223 rev4 -- installed with option ios38 merge ios37
HBC, DVDX
Please provide any additional information below.
I have tried to put the same wbfs folder of the sd card in a usb device (8
gb), and the program show the game correctly, and the game start proprely.
Original issue reported on code.google.com by [email protected]
on 11 Nov 2009 at 3:13
i've tried to convert a wii.iso file with this commands:
wbfs_file wii.iso -l f2, or
wbfs_file wii.iso .\newdir\ -l f2
wbfs_file -l f2 wii.iso
wbfs_file -lf2 wii.iso
and it exits with this message:
Using OPTION: -l : f2 (file:TITLE [ID].ext)
Converting wii.iso to .wbfs
Writing: Mario Kart Double Dash! [GM4P01].wbfs
not a wii disc: No such file or directory
leaving a "Mario Kart Double Dash! [GM4P01].wbfs.tmp" file (2.097.157 bytes)
what's wrong then?
ah... it should be nice an "overwrite" previous *.tmp files... after this
error i had to manually delete .tmp file to try again...
thx
Original issue reported on code.google.com by [email protected]
on 12 Feb 2010 at 10:03
I m usign 51b2 version.
Actualy, for example if I want to run a dvd game, or sort the list, I need
press 1 button in the game list to access to the options of the selected
game, after I need pres 1 button again to go to the general options and
after I need select main menu option to access to the main menu to can
select sort options or boot dvd.
It whould be a good idea have a visual button (or option) in the game lisr
(or wiimote button, or both buttons) to go directly to the main menu.
Original issue reported on code.google.com by [email protected]
on 12 Jan 2010 at 11:16
I had many games before wbfs_files version 2.0, which create GAMEID_TITLE
subdirectories by default. In other words, I had many wbfs files in one
same FAT directory.
I added some lines to middle of fast_rename_move.vbs to move the wbfs files
to subdirectories and rename the other too.
I want to suggest you can improve this and add to the next wbfs_file_x.x
package.
'# ---->(there is the original lines before this)
Set f = fso.GetFolder(strParentFolder)
Set sf = f.SubFolders
'# ---->Here starts the added portion.
Set fil = f.Files
For Each arquivo in fil
if (left(right(arquivo.name,4),3)="wbf") Then
strNewFolder = f & "\[" & left(arquivo.name,6) & "]"
if not fso.FolderExists(strNewFolder) Then
Call fso.CreateFolder(strNewFolder)
End If
arquivo.Move (strNewFolder & "\" & arquivo.name)
End If
Next
'# Here ends the add portion.
For Each folder in sf '# This is a fraction from original
if (len(folder.name) >= 6) Then '# This is a fraction from original
'# There is more lines after here from original file.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2010 at 6:31
Attachments:
Please support for font change.
If cfgloader can change the font,people can use more languages.
Thanks.
Original issue reported on code.google.com by hosigumayuugi
on 11 Feb 2010 at 4:09
Can kenobiwii.h be updated to the latest version from
http://code.google.com/p/usbgecko/source/browse/#svn/trunk/Gecko_src/code%20hand
ler
?
I've found a bug in ocarina codes processing and further investigation lead
me to the point where according to the current usbgecko sources everithing
should've been just fine in my case. Then i discovered that binary code in
kenobiwii.h actualy don't match with those sources and seems somewhat
outdated... So could it be updated please? ;)
I understand this would require some fixups in other places too...
And also if there's some difficulties i don't know of that would make this
my request completely off and ridiculous ;) i'm really sorry to bother you.
I just entered here and know almost nothing related to the topic... ;)
Original issue reported on code.google.com by [email protected]
on 12 Feb 2010 at 12:23
What steps will reproduce the problem?
1. in config.txt:
db_language = JA
translation = JA
load_unifont = 1
What is the expected output? What do you see instead?
some long title name's games exists in the upper part of the list in the
irregular order.
What version of the loader are you using?
v55
What is your System Menu version (e.g. 4.2u)?
4.2J
What is your media type (HDD, USB Flash, SD/SDHC)?
HDD
How is your media formatted (wbfs, fat32, ntfs)?
ntfs
Which cios are you using and which version (222, 249v??)?
249v19
Please provide any additional information below.
in Japanese games, there are some looong title name.
and a Japanese character consumes 3 bytes with UTF-8.
please please fix the "#define TITLE_MAX 64" in cfg.c to 160 or more.
Original issue reported on code.google.com by [email protected]
on 13 Mar 2010 at 4:24
I am using 51b2 version.
When I press "+" button to install a game, the Shown image is the image of
the last selected Game instead of a blanck image or the image of the dvd
game if exist it in the images database.
Original issue reported on code.google.com by [email protected]
on 12 Jan 2010 at 11:10
mey you control that link please?
Original issue reported on code.google.com by [email protected]
on 10 Feb 2010 at 2:22
I am very interested to follow development and test certain (new/changed)
functionality, but without a disclosure what has changed between releases
it is hard to know whether I should try out a new release.
In fact, the only place to read up on what is new with a release is by
turning on your Wii and run Configurable and check the updates there. While
I would expect this website would be the ideal place to see whether there
is a reason for me to turn on my Wii and test a certain release...
Original issue reported on code.google.com by [email protected]
on 24 Feb 2010 at 12:17
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the loader are you using?
What is your System Menu version (e.g. 4.2u)?
What is your media type (HDD, USB Flash, SD/SDHC)?
How is your media formatted (wbfs, fat32, ntfs)?
Which cios are you using and which version (222, 249v??)?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 11 Feb 2010 at 10:11
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